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Jacob Marley

By Carlos Sáez (1878-1901) - Museo Nacional de Artes Visuales de Uruguay, Public Domain, https://commons.wikimedia.org/w/index.php?curid=44601456, Jacob Marley
By Carlos Sáez (1878-1901) – Museo Nacional de Artes Visuales de Uruguay, Public Domain, https://commons.wikimedia.org/w/index.php?curid=44601456

Jacob Marley is Scrooge’s deceased business partner, now a perverted chained ghost, guarding Scrooges home forevermore as reward for his avaricious and uncaring attitude towards mankind.

  • Gender – Male
  • Race Human/Ghost
  • Occupation – 
  • Religion – 
  • Allies – 
  • Enemies – 
  • Abode/ Base of operations – London, England
  • Nationality – Kingdom of England
  • Languages – English
  • Alignment –
  • Affiliation (s) –
  • Significant others – 
Jacob Marley
Human Ghost CR 9

XP 6400

Any Medium Humanoid (Undead) Rogue level 8 (skill points 96) Bluffer (Charlatan)

Init +3; Senses ; Perception +10

Aura Horrific appearance DC(18) 60ft range if viewed Fort save or lose 1d4 Strength, 1d4 Constitution and 1d4 Dexterity
DEFENSE
AC 17, Touch 17, flat footed 14 ( No Armour, Shield, none)

(+3 Dexterity, +4 deflection)

hp 79 (0d8+8d8+32+8);

Fort +6, Ref +9, Will +1
OFFENSE
Speed 30

Melee

Single Attack(+2/+2) Chain, spiked +11 (2d4+2) (Corrupting Touch DC(18) 1d6 damage if hits, Draining Touch DC(18) Drain 1-4 points off any ability
it chooses and heals 5pts to itself)

Full Attack

(+2/+2) Chain, spiked +11/6 (2d4+2)(Corrupting Touch DC(18) 1d6 damage if hits, Draining Touch DC(18) Drain 1-4 poins off any ability it chooses and heals 5pts to itself)

Space 5ft.; Reach 5
Special Attacks
Corrupting Gaze DC(18) 30ft blast.

If meet gaze Fort save or 2d10 dam and 1d4 chr loss,   Frightful Moan DC(18) 30ft range Will save or be panicked for 2d4 rounds,  

Malevolence DC(18) 1/round can merge its body acts as a magic jar CL10th Will save,  

Manifistation DC(18) All ghosts have this ability. Becomes incorporeal on the material plane,  

Other 0 May have 1-3 special attacks,   Other 1 choose from Corrupting gaze, Corrupting touch, Frightful moan,,   Other 2 Horrific
appearance, Malevolence and Telekinesis,   Telekinesis DC(18)
CL 12th (or ghosts if higher) once every 1d4 rounds   Sneak Attack Sneak attack at an extra (D6) 4
STATISTICS
Strength 11, Dexterity 16, Constitution 0, Intelligence 16, Wisdom 8, Charisma 18

Base Attack 6 CMB 6 ; CMD 23

Coax Information (Ex), Hard to Fool (Ex), Honeyed Words (Ex), Improved Steal, Armour Prof Light, Deceitful, Evasion, Simple Weapon Proficiency, Skill Focus (Bluff), Skill Focus (Diplomacy), Skill Focus (Intimidate), Weapon Finesse;

Skills Acrobatics 14, Appraise 13, Bluff 20, Climb 0, Diplomacy 16, Disable Device 12, Disguise 15, Escape Artist 3, Fly 3, Intimidate 18, Know Dungeon
3, Know Local 12, Linguistics 14, Perception 10, Sense Motive 8, Sleight of Hand 11, Stealth 14, Swim 0, Use Magic Device 13

Languages Common
SPECIAL ABILITIES
Rejuvenation When destroyed will reform in 2d4 days unless reason for the haunting is found

Evasion Reflex save no damage instead of 1/2

Grand Hoax (Ex) Gains the rumormonger advanced talent,

Improved Uncanny Dodge Can no longer be flanked

Natural Born Liar (Ex) If deceives with a Bluff, bluffed takes -2 penalty on Bluff checks for 24 hours

Uncanny Dodge Retains Dexterity bonus if flat footed
ECOLOGY
Environment Any

Organization Company 10-20, Band 30-100, Squad 4-8

Treasure Standard
MAGIC ITEMS (max value 10050)
+2 Chain, spiked (8300gp)
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