Summoning Magic • Legacy Nature Spell
Summon Nature’s Ally III
Summon Nature’s Ally III calls one stronger natural ally or several weaker creatures to fight for the caster. The Witch archive preserves it at 3rd level; published class access varies by edition.
Summon Nature’s Ally III at a Glance
| 5.5e / 2024 | No spell by this name in SRD 5.2.1 |
|---|---|
| 5e / 2014 | No core spell by this name |
| Pathfinder 1e | Use Pathfinder’s summoning rules and class list |
| D&D 3.5e | Druid 3, Ranger 3; preserved Witch archive also lists Witch 3 |
Legacy d20 Rules
This spell functions like Summon Nature’s Ally I, except that it summons one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
Under the older rules, summoning a creature with an air, chaotic, earth, evil, fire, good, lawful or water descriptor gives the spell that descriptor as well.
Edition Boundary
Creature lists, descriptors and summoning procedures change by edition. Use the list from the ruleset being played rather than treating the legacy Witch archive as a modern class list.
Rules Sources and Licensing
This page preserves the older d20 summoning progression for archive use.
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