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Hallow

The Shrine, John William Waterhouse (1849–1917), Hallow
The Shrine, John William Waterhouse (1849–1917)

Hallow makes a particular site, building, or structure a holy site.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Evocation [Good]
Level Witch 5 Cleric 5, Druid 5
Components V, S, M, DF
Casting Time 24 hours
Range Touch
Area 40-ft. radius emanating from the touched point
Duration Instantaneous
Saving Throw See text
Spell Resistance See text

This has four major effects.

  • First, the site or structure is guarded by a magic circle against evil effect.
  • Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a -4 penalty. Spell
    Resistance
    does not apply to this effect. (This provision does not apply to the druid version of the spell.)
  • Third, any dead body interred in a hallowed site cannot be turned into an undead creature.
  • Finally, you may choose to fix a single spell effect to the hallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again.

Spell effects that may be tied to a hallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth.

  • Saving throws and Spell Resistance might apply to these spells’ effects. (See the individual spell descriptions for details.)
  • An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel unhallow.

Material Component Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area.

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