Witchcraft • Legacy Beast Transmutation

Feral Spirit

A wolf representing the animal traits granted by Feral Spirit

Feral Spirit reshapes part of the caster’s body into an animal-like natural weapon. A familiar can influence what form the attack takes, turning the spell into a visible expression of the Witch’s magical companion.

Feral Spirit at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 3, Druid 3

Spell Rules by Edition

Feral Spirit — 5.5e / 2024

Edition status: No official 2024 rules are supplied for this legacy spell.

Feral Spirit — 5e / 2014

Edition status: No official 2014 rules are supplied for this legacy spell.

Feral Spirit — Pathfinder 1e

Edition status: No Pathfinder Witch version is established here. Do not import d20 mechanics automatically.

Feral Spirit — D&D 3.5e (legacy d20 Witch rules)

School Transmutation
Level Witch 3, Druid 3
Components V, S
Casting Time 1 action
Range Personal
Target You
Duration 1 hour/level

You gain a natural unarmed attack and can use it without provoking attacks of opportunity. You are treated as proficient with the attack.

The legacy damage line is 1d4 + 1 point per caster level, maximum +15. The damage type is bludgeoning, piercing or slashing according to the form the transformation takes.

If you have a familiar, the transformation often echoes that creature: horns for a ram, claws for a cat, a beak for a bird or a striking tongue for a toad. Without a familiar, the spell normally produces animal-like claws.

Edition Boundary

The legacy damage progression and attack-of-opportunity rules should not be imported directly into later editions. Modern Witch or Druid transformations need their own balanced natural-weapon statistics.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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