Contagion

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Necromancy [Evil]
Level: Cleric 3, Destruction 3, Druid 3, Sorceror/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion’s normal save DC for the initial saving throw).
| Disease | DC | Damage | 
| Blinding Sickness | 16 | 1d4 Strenght1 | 
| Cackle Fever | 16 | 1d6 Wisdom | 
| Filth fever | 12 | 1d3 Dexterity and 1d3 Constitution | 
| Mindfire | 12 | 1d4 Intellegence | 
| Red Ache | 15 | 1d6 Strenght | 
| Shakes | 13 | 1d8 Dexterity | 
| Slimy Doom | 14 | 1d4 Constitution | 
| 1 Each time a victim takes 2 or more points of Strength damage from Blinding Sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded. | 
 
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