Flaming Weapon
Flaming Weapon

Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Legacy Rules
The fire remains active until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Bows, crossbows and slings with this property pass the fire effect to their ammunition.
Using the Property
The flame is command-activated and does not harm the wielder. Once active, it remains available without requiring a new command for every attack.
Edition Note
This is a legacy magic-weapon enhancement. Later editions use different weapon-property and pricing systems, so preserve the +1-equivalent legacy statistics only in the appropriate rules context.
Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.
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