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Bane Weapon

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition. To randomly determine a weapon’s designated foe, roll on the following table.

d%Designated  Foe
01-05Aberrations
06-09Animals
10-16Constructs
17-22Dragons
23-27Elementals
28-32fey
33-39Giants
40Humanoids, aquatic
41-42Humanoids, dwarf
43-44Humanoids, elf
45Humanoids, Gnoll
46Humanoids, gnome
47-49Humanoids, goblinoid
50-54Humanoids, human
55-57Humanoids, reptilian
58-65magical beasts
66-70monstrous humanoids
71-72Oozes
73outsiders, air
74-76outsiders, chaotic
77outsiders, earth
78-80outsiders, evil
81outsiders, fire
82-84outsiders, good
85-87outsiders, lawful
88outsiders, water
89-90Plants
91-98undead
99-100vermin

Moderate conjuration; CL 8th; Craft Magic Arms and Armor, Summon Monster I; Price +1 bonus.

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