5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e

Shield of Blinding

A magical shield flaring with brilliant light

A blinding shield releases a burst of brilliant light to disable nearby creatures. The named Blinding property is a Pathfinder 1E and D&D 3.5e shield ability; the 5e rulesets do not use it as a core SRD property.

Explore: Magic Armour & Shields · Conditions · Searing Light







5.5e / 2024

No direct core SRD property under this name. If used in 2024 play, define it as a specific magic shield with an explicit activation, range, saving throw, duration and usage limit. Do not import the 3.x DC 14 Reflex save or +1 bonus-equivalent price.

5e / 2014

No direct core SRD property under this name. A 2014 conversion should use 5e saving-throw and condition language, including the 2014 Blinded condition, rather than the legacy Reflex-save mechanic.

Pathfinder 1E

Price: +1 bonus · Aura: moderate evocation · CL: 7th.

Up to twice per day, the wielder can command the shield to flash with brilliant light. Creatures within 20 feet other than the wielder must make a DC 14 Reflex save or become blinded for 1d4 rounds.

Construction: Craft Magic Arms and Armor, searing light.

D&D 3.5e

Price: +1 bonus · Aura: moderate evocation · CL: 7th.

The 3.5e version uses the same core activation: up to twice per day the shield flashes on command, forcing creatures within 20 feet other than the wielder to make the property’s Reflex save or be blinded for 1d4 rounds.

Construction: Craft Magic Arms and Armor, searing light.

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