5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Shield of Blinding

A blinding shield releases a burst of brilliant light to disable nearby creatures. The named Blinding property is a Pathfinder 1E and D&D 3.5e shield ability; the 5e rulesets do not use it as a core SRD property.
Explore: Magic Armour & Shields · Conditions · Searing Light
5.5e / 2024
No direct core SRD property under this name. If used in 2024 play, define it as a specific magic shield with an explicit activation, range, saving throw, duration and usage limit. Do not import the 3.x DC 14 Reflex save or +1 bonus-equivalent price.
5e / 2014
No direct core SRD property under this name. A 2014 conversion should use 5e saving-throw and condition language, including the 2014 Blinded condition, rather than the legacy Reflex-save mechanic.
Pathfinder 1E
Price: +1 bonus · Aura: moderate evocation · CL: 7th.
Up to twice per day, the wielder can command the shield to flash with brilliant light. Creatures within 20 feet other than the wielder must make a DC 14 Reflex save or become blinded for 1d4 rounds.
Construction: Craft Magic Arms and Armor, searing light.
D&D 3.5e
Price: +1 bonus · Aura: moderate evocation · CL: 7th.
The 3.5e version uses the same core activation: up to twice per day the shield flashes on command, forcing creatures within 20 feet other than the wielder to make the property’s Reflex save or be blinded for 1d4 rounds.
Construction: Craft Magic Arms and Armor, searing light.
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