Domain Samhain
The disciplines of Samhain permit clerics to amplify their magical workings through an innate understanding of the cycle of death and rebirth. By communicating with entities from outside the mortal coil, they gain wisdom and power beyond the understanding of most other casters.
- Deities: Arawn
- Associated Domain: Death
- Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Secrets of Death (Su): At 8th level, you can cast spells of the necromancy school as if your caster level were 1 higher than normal, and as if your Wisdom score were 2 higher than normal. At 16th level, you can cast such spells as if your caster level were 2 higher than normal, and as if your Wisdom score were 4 higher than normal. This ability is usable a number of times per day equal to 1/2 your cleric level.
- 1 Hide from undead
- 2 Death Knell Kill dying creature and gain 1d8 temporary hp, +2 to Strength, and +1 caster level.
- 3 Speak with dead,
- 4 Death Ward Grants immunity to death spells and negative energy effects.
- 5 Ghostbane Dirge, Mass This spell functions as ghostbane dirge, except that it affects multiple targets.
- 6 Undeath to death
- 7 Destruction F Kills subject and destroys remains.
- 8 Undead Anatomy IV This spell functions as undead anatomy III, except it allows you to use more abilities.
- 9 Wail of the Banshee Kills one creature/level.
Section 15: Copyright Notice Book of the Faithful: Celtic Subdomains © 2013, Jon Brazer Enterprises; Author: Richard Moore.