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Goddess, Badbh

Goddess, Badbh
Midjourney

Badhbh (Badb) is a figure from Irish mythology often associated with battle, war, and fate, and is sometimes depicted as a crow or a wolf.

  • Pantheon: Celtic Mythology
  • Deity Title: Goddess of Battle, Strife, and Fury
  • Deity Symbol: A crow or raven
  • Home Plane: Yew-Nexus, a realm of primal chaos and raw magic
  • Deity Level: Greater Deity
  • Alignment: Chaotic Neutral
  • Aliases: Bodb, Badb Catha, Badb Cath, Cath-Bhadhbh, Cethlenn
  • Superior: The Morrigan
  • Traditional Allies: The Morrigan, Macha, Nemain
  • Traditional Foes: Dagda, Lugh, Brigid
  • Divine Artifact: The Spear of Badbh, a weapon that always strikes true and inflicts wounds that never heal unless treated by powerful magic.
  • Servants: Warriors, especially those who embrace the frenzy of battle.
  • Servitor Creatures: Crows and ravens, wraiths, banshees.
  • Sacred Animal: Crow or raven
  • Manifestations: A crow or raven, a whirlwind of feathers and blood, a spectral warrior.
  • Signs of Favor: Crows and ravens gathering, sudden gusts of wind, bloody battlefields.
  • Worshipers: Warriors, berserkers, and those who seek victory in battle.
  • Cleric Alignments: Chaotic Neutral, Chaotic Good, Neutral Evil
  • Specialty Priests: Warpriests, Battle Mystics
  • Holy Days: The Feast of Samhain (November 1st), the Festival of Beltane (May 1st)
  • Portfolio: Battle, Strife, Fury, Death
  • Domains: War, Death, Chaos, Trickery
  • Favored Weapon: Spear
  • Favored Class: Barbarian
  • Favored Race: Humans, Half-Orcs
  • Duties of the Priesthood: To lead warriors into battle, to stoke the fires of fury and rage in their followers, to honor the fallen and offer sacrifices of blood.
  • Major Cult/Temple Sites: The Cave of the Morrigan in County Sligo, Ireland; the Hill of Ward in County Meath, Ireland; the Mound of Hostages in County Meath, Ireland.
  • Benefits: Clerics of Badbh gain proficiency in the Intimidation skill, and can cast the spell Spiritual Weapon once per day as a bonus action. They also gain access to the Fury of Badbh ability, which grants temporary hit points and advantage on attack rolls for a limited time when they enter a rage or frenzy in combat.

Badhbh is a powerful and enigmatic figure from Irish mythology who is often depicted as a goddess of war and battle. She is known for her striking appearance, which can take the form of a fearsome crow or a menacing wolf. Her presence is said to bring about a sense of foreboding and unease, as though something terrible is about to happen.

As a character, Badhbh is both mysterious and compelling. She seems to be driven by a deep sense of purpose, which is often related to the fate of those who engage in battle. She is said to be a harbinger of death and destruction, but also of rebirth and renewal. Her actions are guided by a sense of divine justice, and she is not afraid to mete out punishment to those who have wronged others.

Badbh is a medium-sized goddess with a fearsome and imposing presence. She has powerful, muscular limbs and sharp talons on her feet and hands. Her body is covered in shimmering black feathers, and her eyes gleam with an intense blue light. She carries a spear that crackles with dark energy, and her amulet, the Amulet of the Raven, hangs from her neck. When she moves, her wings spread wide, and she takes to the air with a powerful flap, her form disappearing into the clouds.

Despite her fearsome reputation, Badhbh is not a heartless figure. She is said to be deeply connected to the natural world, and has a keen understanding of the cycles of life and death. She is also fiercely loyal to those she sees as her own, and will go to great lengths to protect and defend them.

Ultimately, Badhbh wants to achieve a sense of balance and harmony in the world. She believes that conflict and strife are necessary in order for growth and change to occur, but she also understands the toll that they can take on those who are caught in the middle. Her ultimate goal is to guide humanity towards a future that is marked by peace, prosperity, and understanding, even if that means bringing about destruction and chaos in the present.

Badbh

Badbh1
Midjourney

Medium goddess, chaotic neutral

Armor Class: 23 (natural armor)

Hit Points: 500 (50d8 + 250)

Speed: 60 ft. (fly).

StrDexConIntWisCha
30 (+10)28 (+9)26 (+8)28 (+9)28 (+9)30 (+10)

Skills: Perception +18, Intimidation +20, Deception +20, Stealth +18

Senses: truesight 120 ft., passive Perception 28

Languages: Common, Draconic, Abyssal, Celestial, Elvish, Sylvan

Divine Domain Spells: Badbh has access to all spells from the domains of War, Death, and Trickery.

Actions:

  • Multiattack. Badbh can use her Frightful Presence. She then makes four attacks: two with her talons and two with her spear.
  • Talon. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 25 (4d6 + 10) slashing damage.
  • Spear. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage, or 22 (4d8 + 7) piercing damage if used with two hands.
  • Frightful Presence. Each creature of Badbh’s choice within 120 feet of her and aware of her must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Divine Blast (recharge 5-6). Badbh unleashes a blast of divine energy in a 120-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 50 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

Legendary Actions:

Badbh can take three legendary actions per turn, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Badbh regains spent legendary actions at the start of her turn.

  • Move. Badbh moves up to her speed without provoking opportunity attacks.
  • Attack. Badbh makes one talon attack or spear attack.
  • Flee. Badbh becomes invisible and teleports up to 120 feet to an unoccupied space she can see.

Divine Artifacts:

  • Spear of Badbh. This magical spear deals an additional 1d8 necrotic damage on a hit and has a range of 20/60 ft. It is also a +3 weapon.
  • Amulet of the Raven. This magical amulet grants Badbh the ability to cast polymorph at will, targeting herself only. She can transform into a raven as a bonus action.

Challenge Rating: 28

Regional Effects:

Badbh’s presence in an area can cause the following regional effects:

  • The area is shrouded in mist, making it difficult to see beyond 60 feet.
  • Creatures of the fey type become more active and aggressive, and they are more likely to answer Badbh’s call.
  • The dead do not rest easily in the area, and ghosts and other undead creatures are more common.
  • Plants and animals in the area take on a more twisted, sinister appearance, and they may be under Badbh’s influence.

These effects last as long as Badbh remains in the area and for 24 hours thereafter.

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