Duchy of Brunswick-Lüneburg (State of the Holy Roman Empire)
Duchy of Brunswick-Lüneburg (State of the Holy Roman Empire)

Between Brunswick’s market streets and Lüneburg’s saltworks, Welf princes, towns and merchants bargain over roads, tolls and allegiance. Wealth travels north in salt wagons; danger comes back along the forest roads. A safe-conduct recognised at one gate may be challenged at the next.
- Coat of arms/Flag – The coat of arms of the Duchy of Brunswick-Lüneburg features a crowned golden lion on a blue field.
- Status – Duchy
- General Alignment – Neutral
- Capital City – Brunswick
- Other Settlements – Lüneburg, Celle, Hanover
- Common languages – German
- Sacred traditions – Local divine cults, household rites, ancestral obligations and regional sacred customs
- Demographics – Human: 95%, Dwarf: 2%, Elf: 1%, Halfling: 1%, Other: 1%
- Government – Feudal Monarchy
- Legislature – Ducal Council
- Population – 200,000
- Places of interest – Dankwarderode Castle, the Lüneburg saltworks, the Harz Mountains and the Lüneburg Heath
- Current Ruler – Duke Otto II
- Other Notable residents – Duchess Elizabeth, Prince Ernest Augustus
- Useful routes – The old salt roads toward Lübeck, the crossings near Celle, the markets of Brunswick and the forest approaches to the Harz
Located in the north of the Holy Roman Empire, the Duchy of Brunswick-Lüneburg covers a large swath of land that stretches from the foothills of the Harz Mountains to the shores of the North Sea. The duchy is known for its vast forests, which are teeming with game, as well as its many rivers, which provide fertile soil for crops.
Brunswick draws traders through its market streets, while Lüneburg’s salt trade ties the region to northern ports and merchant leagues. Celle and Hanover stand along the routes between the towns and their ducal courts. Travellers should not assume that a toll paid to one lord guarantees safe passage through another’s lands.
In the heart of the duchy lies the Harz Mountains, which are said to be home to many mythical creatures, including trolls, goblins, and witches. The forests of the Harz are also said to be home to a pack of werewolves that roam the countryside on the nights of the full moon.
For adventurers, the dangers are not confined to the forest. A salt convoy may need escorts through several jurisdictions; a disputed toll can turn a trader into a prisoner; hunters in the Harz bring back reports of creatures the town watch will not pursue. The party must decide whose protection they trust and what obligations come with it.
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
