Mithral Manacles
Material Strength and Restraint Rules
Source Adventurer’s Armory
These bindings are more difficult to break than standard bindings and are particularly useful against lycanthropes. They have hardness 15, 30 hit points, and a break DC of 30.
At a Glance (Pathfinder 1e)
| Price | 1,000 gp |
|---|---|
| Weight | 2 lb. |
| Hardness | 15 |
| Hit Points | 30 |
| Break DC | 30 (Strength check) |
| Escape Artist DC | 35 (as masterwork manacles) |
| Lock | Normally fitted; its price is additional |
Using Them in Play
These are Pathfinder 1e masterwork-quality restraints made of mithral, not a magic item. They can restrain a Medium creature; a creature trying to slip out uses Escape Artist DC 35, while snapping the bindings requires a DC 30 Strength check. The listed 1,000 gp buys the manacles, with an ordinary lock priced separately. A jailer might choose them for a captured lycanthrope because they are harder to break, but they do not automatically suppress shapechanging or supernatural abilities. Check the creature’s own rules before deciding what a change of shape means for the fit.
For an escape scene, establish who holds the key, whether the lock can be reached, and how much noise a failed attempt will make. A prisoner might have a better chance of stealing the key or bargaining with a guard than forcing the metal apart. For a cheaper baseline, compare standard and masterwork manacles, or browse the locks, keys and restraints equipment. These Pathfinder statistics should not be applied unchanged to other RPG editions.
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