Lock

Opening a Lock

A good lock protects a gate, chest or set of restraints, but the rules for picking it depend on the edition. Both fifth-edition versions give a standard lock a fixed price and check; Pathfinder and D&D 3.5e have four quality grades with different difficulties.

Weathered blue door secured by an old-fashioned lock

At a Glance

5.5e / 2024: Lock and key, 10 gp, 1 lb.; DC 15 Dexterity (Sleight of Hand) with Thieves’ Tools.

5e / 2014: Lock and key, 10 gp, 1 lb.; DC 15 Dexterity with thieves’ tools proficiency.

Pathfinder 1e: Four grades, 20–150 gp, 1 lb.; Disable Device DC 20–40.

D&D 3.5e: Four grades, 20–150 gp, 1 lb.; Open Lock DC 20–40.

Lock Rules by Edition

D&D 5.5e / 2024 — Lock

PropertyRule
Price / weight10 gp / 1 lb.
KeyOne supplied with the lock
Pick without keyDC 15 Dexterity (Sleight of Hand) with Thieves’ Tools

Thieves’ Tools are required for this item’s picking procedure. The lock rule does not say that the older editions’ four quality grades apply to the 2024 equipment entry.

Source: D&D 2024 Basic Rules, equipment (SRD 5.2.1).

D&D 5e / 2014 — Lock

PropertyRule
Price / weight10 gp / 1 lb.
KeyOne provided
Pick without keyDC 15 Dexterity check with thieves’ tools proficiency
Better locksThe DM may price superior locks separately; no official fixed four-grade price table is given here

Use the Dexterity check specified in 2014; it is not automatically the 2024 Dexterity (Sleight of Hand) item check.

Source: D&D 2014 Basic Rules, equipment (SRD 5.1).

Pathfinder 1e — Lock Quality

QualityPriceDisable Device DCWeight
Simple20 gp201 lb.
Average40 gp251 lb.
Good80 gp301 lb.
Superior150 gp401 lb.

Use Disable Device for the listed grade. Do not substitute D&D 3.5e’s differently named Open Lock skill.

Source: Pathfinder 1e Core Rulebook, lock quality and costs.

D&D 3.5e — Lock Quality

QualityPriceOpen Lock DCWeight
Very simple20 gp201 lb.
Average40 gp251 lb.
Good80 gp301 lb.
Amazing150 gp401 lb.

Picking a lock uses the trained-only Open Lock skill and takes a full-round action. Improvised tools impose a −2 penalty; masterwork thieves’ tools grant +2.

Sources: D&D 3.5e equipment and Open Lock skill (3.5e SRD/OGL).

Choose the lock quality for the door, chest or manacles before the attempt. See the locks and restraints price directory for the related gear.

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