Mammoth

Mammoth is the alias of Baran Flinders, a fictional character that is a comic book supervillain from DC Comics.
History
As one of the founding members of the Fearsome Five, he became enemy of the Teen Titans, Superman, and the Outsiders. He is highly devoted to his sister Selinda (a.k.a. Shimmer), also a founding member of the Fearsome Five. A towering hulk of a man with immense physical strength and durability, Mammoth is intellectually and emotionally underdeveloped (so much so that he was once tricked into surrendering to a Superman whose powers had recently been lost thanks to Lex Luthor’s use of Mister Mxyzptlk’s red kryptonite), and he lacks skill as a hand-to-hand combatant.
Mammoth at one point retired to a Tibetan monastery along with his sister although shortly thereafter discovered Psimon (himself a former member of the Fearsome Five). Psimon used his considerable mental abilities to subdue Mammoth and turn Shimmer into glass, which he then proceeded to shatter in an act of vengeance. Mammoth subsequently worked with former ally Gizmo, apparently unable to comprehend his sister was dead, and believing they were looking for her.
Mammoth later appears in a fight with Booster Gold, which he loses. He is surprised at being found out, as his crime was a spur-of-the-moment deal (he did not understand Gold has access to future information).
Originally Posted by Kain Darkwind of the Dicefreaks forums.
| Baran Flinders, Mammoth | |
| Large humanoid (Human) | |
| Wounds | 46 WP, 205 VP (10d12+130) |
| Initiative | +0 |
| Speed | 40 ft. |
| Armor Class | 14 (-1 size, +5 natural), touch 9, flat-footed 14 |
| Base Attack / Grapple | +10/+29 |
| Attack | Slam +23 melee (3d6 + 23) |
| Full Attack | 2 slams +23 melee (3d6 + 23) |
| Face/Reach | 5 ft./5 ft. |
| Special Attacks | Mighty swing, overwhelming blow |
| Special Qualities | Big brother, damage reduction 20/adamantine, powerful slam, superstrength |
| Saves | Fort +22, Ref +3, Will +1 |
| Abilities | Strength 37, Dexterity 11, Constitution 36, Intelligence 6, Wisdom 6, Charisma 7 |
| Skills | Intimidate +3, Jump +17, Listen +2, Spot +2 |
| Feats | Great Fortitude, Improved Bull Rush, Improved Sunder, Improved Toughness, Power Attack |
| Climate/Terrain | Mobile |
| Organization | Solitary (unique), with Shimmer or with the Fearsome Five |
| Challenge Rating | 11 |
| Treasure | None |
| Alignment | Chaotic Evil |
- Big Brother (Ex): Mammoth gains a +5 morale bonus to attack and damage rolls if he sees Shimmer threatened or hurt.
- Mighty Swing (Ex): As a full round action, Mammoth can choose three squares that he threatens adjacent to each other, and attack all the creatures in those squares with a single slam attack.
- Powerful Slam (Ex): Mammoth adds one-and-half his Strength modifier to damage rolls when attacking with his slam attack.
Superstrength Level 2 (Ex):
- +4 melee damage bonus.
- +2 bonus on grapple and bull rush checks.
- Lift capacity x4.
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