Dabble Weather Magic — Legacy Witch Art
Weather Magic is a legacy Witch Art of wind, rain, lightning, storm fronts and the dangerous forces of the atmosphere. It belongs to the preserved d20 Dabble system.
Choose Weather Magic If…
- You want storms, wind, rain and lightning as your Witch’s signature.
- You enjoy dramatic battlefield control and strong visual spellcasting.
- You want your magic tied to the sky and changing conditions around you.
What it feels like to play: Weather Magic is broad and visible. When the Witch acts, everyone can usually tell something is happening—from a sudden wind to the first crack of thunder.
Legacy rules note
This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Weather-workers study wind, rain, lightning, pressure and storm as magical forces rather than reflections of personality. The original d20 write-up restricts the Art to chaotic Witches; campaigns may instead connect it to training, a storm patron or life in weather-dominated regions.
Power: The witch gains Electricity resistance 5.
Spells:
- 0 thunderhead [d302],
- 1 Resist Energy,
- 2 Cloudburst,
- 3 call lightning,
- 4 control winds,
- 5 call lightning storm,
- 6 control weather,
- 7 wind walk,
- 8 whirlwind,
- 9 storm of vengeance.
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