Dabble Spiritism — Legacy Witch Art

Spiritism is a legacy Witch Art concerned with ghosts, souls, the dead and the unseen world. It belongs to the preserved d20 Dabble system rather than Pathfinder 1e or 5.5e.

Choose Spiritism If…

  • You want ghosts, souls and the unseen world at the centre of your Witchcraft.
  • You enjoy speaking with the dead and investigating hauntings.
  • You want supernatural knowledge to matter more than raw damage.

What it feels like to play: Spiritism turns every haunting into a conversation waiting to happen. The Witch is the party member most likely to ask what the ghost wants before reaching for a weapon.

Legacy rules note

This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Some witches tap the unseen world for power, dealing with spirits and souls. The original d20 write-up limits this Art to Good or Evil witches; in this setting alignment is guidance rather than destiny, so a Games Master may instead tie access to patron, tradition or conduct.

Power: Strong Spirit: The witch is immune to fear.

Spells:

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