Dabble Spiritism — Legacy Witch Art
Spiritism is a legacy Witch Art concerned with ghosts, souls, the dead and the unseen world. It belongs to the preserved d20 Dabble system rather than Pathfinder 1e or 5.5e.
Choose Spiritism If…
- You want ghosts, souls and the unseen world at the centre of your Witchcraft.
- You enjoy speaking with the dead and investigating hauntings.
- You want supernatural knowledge to matter more than raw damage.
What it feels like to play: Spiritism turns every haunting into a conversation waiting to happen. The Witch is the party member most likely to ask what the ghost wants before reaching for a weapon.
Legacy rules note
This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.
Some witches tap the unseen world for power, dealing with spirits and souls. The original d20 write-up limits this Art to Good or Evil witches; in this setting alignment is guidance rather than destiny, so a Games Master may instead tie access to patron, tradition or conduct.
Power: Strong Spirit: The witch is immune to fear.
Spells:
- 0 ghostharp [MgcF],
- 1 spirit worm [MgcF],
- 2 detect thoughts,
- 3 speak with dead,
- 4 phantasmal killer,
- 5 spiritwall [Tm&B],
- 6 Reincarnate,
- 7 control undead,
- 8 astral projection,
- 9 soul bind.
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