Tullimonstrum
Originally Posted by Raptorial of the Wizards Community forums.
On this Thread
Tullimonstrum | |
Tiny vermin | |
Hit Dice | 1/4d8 (1 hp) |
Initiative | +3 (+3 Dexterity) |
Speed | Swim 20 ft. (4 squares) |
Armor Class | 15 (+2 size, +3 Dexterity), touch 15, flat-footed 12 |
Base Attack/Grapple | 0/-12 |
Attack | Bite -2 melee (1-4) |
Full Attack | Bite -2 melee (1-4) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Improved grab |
Special Qualities | Blindsight 30 ft. |
Saves | Fort +3, Ref +3, Will -2 |
Abilities | Strength 2, Dexterity 16, Constitution 12, Intelligence 0, Wisdom 6, Charisma 3 |
Skills | Hide +12, Silently +7, Swim +9 |
Feats | Dodge |
Environment | Warm aquatic |
Organization | Solitary or pair |
Challenge Rating | 1/8 |
Treasure | None |
Alignment | Always neutral |
Advancement | 1/2 HD (Tiny); 1 HD (Small) |
Level Adjustment | – |
Tullimonstrum as familiars: The master of a tullimonstrum gains a +2 bonus to Concentration and Intimidate checks.