monster Tullimonstrum
Tullimonstrum

Originally Posted by Raptorial of the Wizards Community forums.
On this Thread
| Tullimonstrum | |
| Tiny vermin | |
| Hit Dice | 1/4d8 (1 hp) |
| Initiative | +3 (+3 Dexterity) |
| Speed | Swim 20 ft. (4 squares) |
| Armor Class | 15 (+2 size, +3 Dexterity), touch 15, flat-footed 12 |
| Base Attack/Grapple | 0/-12 |
| Attack | Bite -2 melee (1-4) |
| Full Attack | Bite -2 melee (1-4) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Blindsight 30 ft. |
| Saves | Fort +3, Ref +3, Will -2 |
| Abilities | Strength 2, Dexterity 16, Constitution 12, Intelligence 0, Wisdom 6, Charisma 3 |
| Skills | Hide +12, Silently +7, Swim +9 |
| Feats | Dodge |
| Environment | Warm aquatic |
| Organization | Solitary or pair |
| Challenge Rating | 1/8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 1/2 HD (Tiny); 1 HD (Small) |
| Level Adjustment | – |
Tullimonstrum as familiars: The master of a tullimonstrum gains a +2 bonus to Concentration and Intimidate checks.
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
