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man, zombie, monster, Guecubu

A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder

Often when a particularly evil criminal is executed, suspicious folk fear that the criminal’s remains might rise from death to continue to plague the living. To combat this possibility, many mobs or rural justices take to the practice of burning the bodies, grinding the bones, and scattering the remains in the wild. Yet in the case of particularly evil criminals, even these steps are in vain, for their will is enough to reassemble a body from earth, stone, roots, and plants drawn from the region into which the remains were scattered. Such an undead horror rises as a guecubu, a harbinger of misfortune and vengeance from beyond the grave.

A newly formed guecubu remembers well how its enemies treated it, and while the undead creature retains none of its previous life’s talents, its undead state grants it many new tools to seek revenge with. Typically, a guecubu does not limit its revenge to those directly involved with its execution—entire villages and towns fall victim to its rage. The guecubu’s tactics tend toward the subtle, and it seeks to spread misfortune and death on a person-by-person basis, slaying its enemies one at a time until they flee, so that all that remains is a ghost town.

A guecubu is 6 feet tall and weighs 100 pounds.

Guecubu CR 8
XP 4,800

CE Medium undead (earth)

Init +8; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +18

Aura broken ground (30 ft., DC 20)
AC 21, touch 15, flat-footed 16 (+4 Dexterity, +1 Dodge, +6 natural)

hp 104 (11d8+55); fast healing 5

Fort +8, Ref +7, Will +11

Defensive Abilities Channel Resistance +2; DR 5/bludgeoning; Immune electricity, undead traits; Resist cold 10
Speed 30 ft., burrow 15 ft.; earth glide

Melee bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)

Spell-Like Abilities (CL 8th; Concentration +13)  

At will – stone shape  

3/day – soften earth and stone, spike growth (DC 18)

1/day – spike stones (DC 19), transmute mud to rock (DC 20), transmute rock to mud (DC 20)
Strength 22, Dexterity 18, Constitution —, Intelligence 13, Wisdom 18, Charisma 21

Base Atk +8; CMB +14; CMD 29

Feats Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack

Skills Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense Motive +18, Stealth +18

Languages Abyssal, Common
Broken Ground (Su)   The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a magic circle against chaos or a magic circle against evil.  

Misfortune (Su) A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a -4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.
Environment any

Organization solitary

Treasure standard

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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