This site is games | books | films

Fiendish Gorgon

Created from Pathfinder SRD Monster Builder

CR 9
XP 6400
N Large magical beast
Init +4; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +17

DEFENSE

AC 20, touch 9, flat-footed 20 (+11 natural, -1 size)
hp 100 (8d10+56)
Fort +13, Ref +6, Will +7;
DR 5/good; Resist cold 10, fire 10; SR 14;

OFFENSE

Speed 30 ft.
Melee gore +14 (2d8+7), 2 hooves +9 (1d6+3)
Space 10 ft.Reach 5 ft.
Special Attacks breath weapon (60-foot cone, turn to stone, Fortitude DC 21 negates), trample (2d8+10, DC 21); Smite Good 1/day (swift action, +Charisma bonus to attack, +HD bonus to damage; persists until target dead or creature rests).

STATISTICS

Strength 24, Dexterity 10, Constitution 24, Intelligence 2, Wisdom 16, Charisma 9;
Base Atk +8; CMB +16; CMD 26
Feats Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +17

ECOLOGY

Environment temperate plains, rocky hills, and underground
Organization solitary, pair, pack (3-4), or herd (5-12)
Treasure none

SPECIAL ABILITIES

Breath Weapon A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 21 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary-each round, a petrified creature can attempt a new DC 21 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon’s breath weapon a second time while petrified. A creature exposed to the gorgon’s breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.

Scroll to Top