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Kami, Kerakera-onna

By Toriyama Sekien (鳥山石燕, Japanese, *1712, †1788) - scanned from ISBN 4-336-03386-2., Public Domain, https://commons.wikimedia.org/w/index.php?curid=2081027, Kami, Kerakera-onna
By Toriyama Sekien (鳥山石燕, Japanese, *1712, †1788) – scanned from ISBN 4-336-03386-2., Public Domain, https://commons.wikimedia.org/w/index.php?curid=2081027

A towering female giant appears, her face caked in makeup and her teeth stained black. Her face is contorted into a rictus of mirth, adding to her strangely intimidating presence.

Source Demiurge113
Originally posted on Probing the Membrane of Science

The immense kerakera-onna are among the rarest of the Kami, devoting their energy to guarding prostitutes and brothels. A kerakera-onna forms from the soul of a prostitute who dies of old age—sadly a rarity in many places; and who devoted her own life towards the betterment of her peers. In her role as guardian of a brothel, she treats wounds and illnesses, fights for fair pay and equal treatment, supports those who wish to leave the trade and acts as avenger against those who would exploit or abuse her charges. A man who merely scorns or insults a kerakera-onna’s chosen prostitutes may only receive the scare of his life. One who abuses or murders a prostitute may be killed or (more likely) driven mad as a warning to others. The scornful laugh of a kerakera-onna can linger in the heads of her victims for the rest of their lives, filling every waking moment with hallucinations and visions.

Most kerakera-onna are rarely-glimpsed figures, only appearing to mete out justice. Some, however, take a more active role in managing their wards by assuming mortal form and serving as a madam. Such madams are beloved both by their stable of employees and by the downtrodden folk of their community at large, as such a kerakera-onna takes an active stance against poverty, oppression and corruption. These communities may never know they host a kerakera-onna until a wicked guard captain or politician ends up afflicted with the curse of cackling wrath

Kerakera-onna CR 12
XP 19,200

CG Huge outsider (Kami, native)

Init +5; Senses darkvision 60 ft., Perception +22

Aura frightful presence (60 ft., DC 21)
Defense
AC 27, touch 17, flat-footed 26 (-2 size, +1 Dexterity, +4 deflection, +4 sacred, +10 natural)

hp 172 (15d10+90); fast healing 8

Fort +15, Ref +6, Will +12

Immune bleed, mind-influencing effects, petrification, polymorph

Resist acid 10, electricity 10, fire 10; SR 23

Defensive Abilities flamboyant aura
Offense
Speed 40 ft.

Melee 2 slams +19 (2d8+5 plus push)

Space 15 ft.; Reach 15 ft.

Special Attacks cackling wrath, gentle hand, push (10 ft.), terrorize
 
Spell-like Abilities CL 15th, concentration +19 (+23 casting defensively)
 
Constant – shield of faith, tongues
 
3/day – lesser restoration, quickened cure moderate wounds
 
1/day – great shout (DC 20), phantasmal killer (DC 18), remove disease
Statistics
Strength 21, Dexterity 13, Constitution 22, Intelligence 17, Wisdom 16, Charisma 18

Base Atk +15; CMB +21; CMD 40

Feats Ability Focus (cackling wrath), Combat Casting, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Quicken Spell-like Ability (cure moderate wounds), Step Up

Skills Bluff +22, Diplomacy +22, Disguise +22, Heal +19, Intimidate +22, Knowledge (local) +19, Perception +22, Perform (any one) +23, Sense Motive +22

Languages Common, Celestial, telepathy 100 ft., tongues

SQ change shape (Small or Medium humanoid, alter self), merge with ward, ward (brothel and a one-block radius around it)
Ecology
Environment urban

Organization solitary

Treasure standard
Special Abilities
Cackling Wrath (Su) Once per day, a kerakera-onna can place a curse on a creature suffering from a fear effect, such as its frightful presence or terrorize ability. The creature can resist the curse with a successful DC 23 Will save. On a failed save, the creature takes 1d6 points of Wisdom drain every day; a creature cannot fall below 1 Wisdom from this ability, but a creature reduced to 1 or lower Wisdom while under the effects of cackling wrath gains a random insanity (see the Pathfinder Roleplaying Game Gamemastery Guide). This is a curse effect. The save DC is Charisma based.

Flamboyant Aura (Su) A kerakera-onna gains a sacred bonus to its Armor Class and Combat Maneuver Defense equal to its Charisma modifier.
 
Gentle Hand (Ex)
A kerakera-onna can choose to deal non-lethal damage with her slam attacks without penalty.

Terrorize (Su) A kerakera-onna can distort her face hideously as a standard action, affecting all creatures within 30 feet that can see her. All creatures affected by a kerakera-onna’s terrorize must succeed a DC 21 Will save or be stunned from fear for 1d4 rounds. A creature that succeeds this save is instead staggered for 1 round. This is a fear effect. The save DC is Charisma based.
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