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Kami, Binbogami

Arthur rackham, from The Ingoldsby legends by Thomas Ingoldsby (Richard Harris Barham), London, New York, 1907.Kami, Binbogami
Arthur rackham, from The Ingoldsby legends by Thomas Ingoldsby (Richard Harris Barham), London, New York, 1907.

This shabby old man appears almost human, but his exaggerated underbite bears a pair of short tusks. He is skinny and dirty and clutches a long-handled fan in one hand.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Binbogami are spirits of poverty and ill-fortune that reside in mortal dwellings. Although they are not evil, they delight in squalor and paucity, believing it to be key to elevating weak mortals on the road towards enlightenment and salvation. Needless to say, anyone who seeks to evict a binbogami and restore the good fortune of the family hosting it will receive a destructive reaction.

Binbogami are closer in appearance to humans than most other Kami, but their underslung jaws and permanent emaciation mark them as something other than mortal. They love vermin and household pests of all kinds, treating them as favored pets and encouraging the growth of molds, insect colonies and other living nuisances. Although they do not need to eat, they enjoy human foods, especially miso, during certain days of the year, a binbogami can be lured from a home for good with baked miso.

Binbogami CR 6
XP 2,400

CN Medium outsider (Kami, native)

Init +3; Senses darkvision 60 ft., Perception +13

Aura ill luck (DC 16, 30 ft.)
DEFENSE
AC 16, touch 14, flat-footed 12 (+3 Dexterity, +2 natural, +1 Dodge)

hp 60 (8d10+16); fast healing 3

Fort +8, Ref +5, Will +8

DR 10/cold iron; Immune bleed, disease, mind-influencing effects, petrification, polymorph, poison; Resist acid 10, electricity 10, fire 10
OFFENSE
Speed 30 ft., Climb 15 ft.

Melee 2 slams +10 (1d6+2) or touch +10 (corrosion)

Spell-like Abilities CL 8th, concentration +10 (+14 casting defensively)  

At will – shatter (DC 14), warp wood (DC 14)  

1/day – contagion (DC 15), curse of poverty (DC 15), rusting grasp (DC 16), stinking cloud (DC 15)  
STATISTICS
Strength 15, Dexterity 17, Constitution 14, Intelligence 14, Wisdom 14, Charisma 15

Base Atk +8; CMB +10; CMD 23

Feats Blind-fight, Combat Casting, Dodge, Stealthy

Skills Acrobatics +14, Climb +21, Escape Artist +16, Handle Animal +13, Knowledge (local) +13, Perception +13, Sense Motive +13, Stealth +16

Languages Common, Sylvan, telepathy 60 ft.

SQ merge with ward, vermin empathy +10, ward (house)
ECOLOGY
Environment urban

Organization solitary

Treasure incidental
SPECIAL ABILITIES
Aura of Ill Luck (Su) All humanoids within 30 feet of a binbogami must succeed a DC 16 Will save or suffer a -2 penalty on all attack rolls, saving throws, skill checks and ability checks for the next 24 hours. Creatures that successfully save are immune to the aura of ill luck of that binbogami for the next 24 hours. This is a curse effect. The save DC is Charisma based.

Curse of Poverty (Sp) This spell functions as bestow curse, with the following modifications. Whenever the cursed individual touches any amount of gold, it is permanently transformed into copper. This is the equivalent of a 3rd level spell.  

Touch of Corrosion (Su) Once per round, a binbogami can touch an item and give it the broken condition. Magic and attended items may make a DC 16 Fortitude save to resist this effect. If a binbogami touches an item with the broken condition, it crumbles into useless junk. The save DC is Charisma based.

Vermin Empathy (Ex) This ability functions as a druid’s wild empathy, save that a binbogami can only use this ability on vermin. A mite gains a +4 racial bonus on this check. Vermin are normally mindless, but this empathic communication imparts on them a modicum of implanted intelligence, allowing mites to train vermin and teach them tricks. Vermin empathy treats swarms as if they were one creature possessing a single mind, a binbogami can thus use this ability to influence and direct the actions of swarms with relative ease.
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