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Muses

Muses
Lionel Royer  (1852–1926) : The Muses Garden

A muse is a physical representative of beauty and grace.

Each studies one type of music, dance, poetry, or singing, and together they create elaborate performances for inhabitants of Mount Olympus. Some come to the Material Plane to be muses for mortals and still others protect sacred theaters and places of great natural beauty. They prefer to remain hidden, either in gaseous form, invisibly, or both, so they can advise and watch over the mortal world on behalf of the gods. A muse in her natural form looks like a beautiful humanoid woman (usually an elf or human), sometimes with an unusual skin color such as jade green or sky blue, but she can take the shape of any humanoid or any gender. She typically uses her second pair of arms to play musical instrument or assist some other type of performance, such as holding a sheet of lyrics for a song or manipulating a cloak or dress to look like wings or flowing wind. A muse is a mediocre flier and normally only uses her flight to augment a performance or to garner attention. A muse can use many kinds of weapons, but prefers to use magic to confound and defeat opponents; in a pinch, she can attack with all four arms. Although these servitors respect and revere art is all of its forms, they especially delight in performance art, song, dance, and other arts of the moment. They delight in the intimacy of sharing beauty with a limited group and knowing that a single masterful performance will never be reproduced in exactly the same way. They will also go far to help recover lost works of art, so long as they get to attend the eventual exhibition. Muses stand about 5-1/2 feet tall and weigh about 120 pounds.

This otherworldly dancer moves with incredible grace. A second pair of ghostly arms complement the motions of her physical arms. The muses each of whom embody an aspect of the humanities and arts they were created by Zeus and Mnemosyne

Muse CR 4
XP 1,200  

NG Medium outsider (angel, extraplanar, good)

Init +6; 

Senses darkvision 60 ft., low-light vision; Perception +10
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dexterity, +4 natural)  

hp 32 (5d10+5)

Fort +2, Ref +6, Will +8; +4 vs. poison

DR 5/evil; Immune petrification; Resist acid 5, cold 5, electricity 5, fire 5; SR 15
OFFENSE
Speed 30 ft., fly 30 ft. (average)  

Melee 4 slam +7 (1d4)

Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2), ghostly arms

Spell-Like Abilities (CL 5th; concentration +7)

At will—summon instrument

3/day—calm emotions, lesser confusion (DC 13), remove fear, saving finale

1/day—eagle’s splendor, gallant inspiration, ghostbane dirge (DC 14), invisibility (self only)
STATISTICS
Strength 11, Dexterity 14, Constitution 13, Intelligence 10, Wisdom 15, Charisma 14  

Base Atk +5; CMB +5; CMD 17

Feats Improved Initiative, Iron Will, Weapon Finesse

Skills Acrobatics +7, Knowledge (history) +8, Knowledge (religion) +8, Perception +10,Perform (any one) +10, Sense Motive +10

Languages Celestial, Draconic, Infernal, speak with animals, truespeech

SQ change shape (any humanoid or a cloud of perfume; alter self or gaseous form),versatile performance, weapon proficiencies
SPECIAL ABILITIES
Bardic Performance (Su) A muse has the bardic performance ability of a 5th-level bard.

Ghostly Arms (Su) A muse’s two spectral arms may manipulate corporeal or incorporeal creatures and objects, as if they had the ghost touch weapon property. She may manifest or hide these arms at will in any shape, even in gaseous form.

Versatile Performance (Su) A muse has the bard’s versatile performance ability, using one Perform bonus in place of the skill bonuses of that Perform skill’s associated skills.

Weapon Proficiencies (Ex) A muse is proficient with all simple weapons, plus the glaive, longsword, rapier, sap, short sword, shortbow, and whip
ECOLOGY
Environment any (Mount  Olympus)  

Organization solitary, pair, or band (3–5)

Treasure standard

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

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