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Erinyes: A Detailed Glimpse into the Fiendish Enigma

Erinyes
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Appearance: Erinyes are a paradox of beauty and terror. They stand about 6 feet tall, with a lithe and athletic build that belies their supernatural strength. Their skin ranges from fair to dark, often appearing to shimmer with an inner radiance. They have large, feathered wings, usually black or dark red, which they use to fly with grace and speed. Their eyes are piercing and intense, often glowing with an inner fire. They are typically armed with a longsword and a longbow, both of which are as elegant and deadly as the Erinyes themselves.

Behavior: Erinyes are disciplined, loyal, and cunning. They are known for their strict adherence to the laws of the Nine Hells and their unwavering loyalty to their infernal masters. Despite their fiendish nature, they are not mindless brutes. They are intelligent and strategic, often using their heavenly appearance and charm to deceive and manipulate their enemies.

Habitat: Erinyes dwell in the Nine Hells, a plane of existence known for its hierarchy, order, and merciless justice. They are often found in the courts and palaces of the archdukes and archduchesses of Hell, serving as enforcers, spies, and sometimes even advisors.

Modus Operandi: Erinyes are not frontline combatants. They prefer to use their charm and deception to turn enemies against each other or to lure them into traps. When forced into combat, they are formidable opponents, using their hellish weapons and magical resistance to great effect. They are also known to summon other devils to aid them in battle.

Motivation: The primary motivation of an Erinyes is to enforce the laws of the Nine Hells and to punish those who break them. They take great satisfaction in seeing justice served, especially when it involves the downfall of the proud and the powerful. Despite their evil alignment, they believe in their cause and see themselves as necessary agents of order and retribution.


Devil, Erinyes

Erinyes:
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Some calamity has befallen this angelic warrior. Wings-stained black shear the air as her merciless eyes searches for a target.

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)14 (+2)14 (+2)18 (+4)

Saving Throws Dex +7, Con +8, Wis +6, Cha +8
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)

Special Traits

  • Hellish Weapons: Their weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
  • Magic Resistance: They have advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The erinyes makes three attacks.
  • LongswordMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
  • LongbowRanged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

  • Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Erinyes 2
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Family: Daimons

Medium fiend, lawful evil

Armor Class 18 (natural armor)
Hit Points 110 (13d8+52)
Speed 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)14 (+2)14 (+2)15 (+2)

Saving Throws Constitution+8, Wisdom+6, Charisma+4
Damage Immunities electricity, poison
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Condition Immunities poisoned
Skills Insight +6, Perception +6
Senses truesight 120 ft., passive Perception 16
Languages Common, Infernal
Challenge 11 (7,200 XP)

Special Traits

  • Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the erinyes must succeed on a DC 14 Wisdom saving throw, or it whispers of its sins in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check. If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the erinyes). While under the effect of that confusion, the creature is immune to Foment Madness.
  • Vengeful Tracker. The erinyes knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the erinyes are on different planes of existence. If the creature being tracked by the erinyes dies, the erinyes knows.

Actions

  • Multiattack. The erinyes makes three attacks: two with its scourge and one with its snake hair, or one with its bite, one with its claws, and one with its snake hair.
  • BiteMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • ClawsMelee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage. If the target is a creature against which the erinyes has sworn vengeance, the target takes an extra 14 (4d6) psychic damage. Instead of dealing damage, the erinyes can grapple the target (escape DC 16) provided the target is Large or smaller.
  • ScourgeMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 17 (5d6) poison damage.
  • Snake HairMelee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.
  • Vengeful Glare. The erinyes targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 14 Wisdom saving throw. On a failure, the target is paralyzed until the erinyes deals damage to it, or until the end of the erinyes’ next turn. When the paralysis ends, the target is frightened of the erinyes for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the erinyes, ending the frightened condition on itself on a success.

About

Before you hovers a creature that only passably resembles a woman. Its eyes weep tears of blood, huge wings protrude from its shoulders, and its hands and feet are tipped with awful claws.

The erinyes are punishers of those who commit murder, perjury, ingratitude, disrespect, harshness, violation of filial piety and the laws of hospitality. They will track down the criminal to the ends of the earth and drive him mad. An erinyes stands about 6 feet tall and weighs about 150 pounds.

Tartarus Bound. When they are not tracking down the guilty, erinyes reside in Tartarus to torture the damned.

They are sacred to Hades and often in his employ. In Infernus they reside on the Sixth Circle and are interchangeable with the Furies.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

Devil, Erinyes (The Furies)
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Some calamity has befallen this angelic warrior. Wings-stained black shear the air as her merciless eyes search for a target.

Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell’s cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

They appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim’s suffering.

Death is usually the only way to escape their not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black-feathered wings that stretch over 10 feet wide.


Erinyes
Medium outsider (Evil, Extraplanar, Lawful)
Hit Dice9d8+45 (85 hp)
Initiative+5
Speed30 ft. (6 squares), Fly 50 ft. (good)
Armor Class23 (+5 Dexterity, +8 natural) touch 15, flat-footed 18
Base Attack/Grapple+9/+14
Attacklongsword +14 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Strength bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)
Full Attacklongsword +14/+9 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Strength bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)
Space/Reach5 ft./5 ft.
Special AttacksEntangle, spell-like abilities, summon devil
Special QualitiesDamage reduction 5/good, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell
Resistance
20, telepathy 100 ft., true seeing
SavesFort +11, Ref +11, Will +10
AbilitiesStrength 21, Dexterity 21, Constitution 21, Intelligence 14, Wisdom 18, Charisma 20
SkillsConcentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings)
FeatsDodgeB, MobilityB, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
EnvironmentA lawful evil-aligned plane
OrganizationSolitary
Challenge Rating8
TreasureStandard, plus rope and +1 flaming composite longbow (+5 Strength bonus)
AlignmentAlways lawful evil
Advancement10-18 HD (Medium)
Level Adjustment+7

Combat

Erinyes prefer to engage in combat from a distance. They use charm monster to distract or disorganize their opponents, then rain down fiery arrows from above.

An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

  • Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.
  • Spell-Like Abilities: At will-greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Caster level 12th. The save DCs are Charisma-based.
  • Summon (Sp): Once per day an erinyes can attempt to summon 1d4 Erinyes with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
  • True seeing (Su): Erinyes continuously use true seeing, as the spell (caster level 14th).
Erinyes, John Singer Sargent Orestes Pursued by the Furies 1921
John Singer Sargent Orestes Pursued by the Furies 1921

These are female spirits who exact vengeance against those who committed specific crimes. Erinyes also seek to tempt mortals into depravity. They look like comely women except for their huge feathery wings and sinister eyes.

The Erinyes (the Romans call them the Furies) are female personifications of vengeance. When a formulaic oath in invokes “those who beneath the earth punish whoever has sworn a false oath. The Erinyes are simply an embodiment of the act of self-cursing contained in the oath”. They have been born from the blood of Ouranos when Cronus castrated him.

Their heads are wreathed with serpents, their eyes drip with blood, and their whole appearance is horrific and appalling with the wings of a bat or bird.

The Erinyes stand for the rightness of things within the standard order; for example, Heraclitus declared that if Helios decided to change the course of the Sun through the sky, they would prevent him from doing so. But for the most part they were understood as the persecutors of mortal men and women who broke “natural” laws. In particular, those who broke ties of kinship through murder brought special attention from the Erinyes. It was believed in early epochs that human beings might not have the right to punish such crimes, instead leaving the matter to the dead man’s Erinyes to exact retribution.

They were connected with Nemesis as enforcers of a just balance in human affairs. The goddess Nike originally filed a similar role, as the bringer of a just victory. When not stalking victims on Earth, the Furies were thought to dwell in Tartarus, where they applied their tortures to the damned souls there.

The Erinyes are particularly known for the persecution of Orestes for the murder of his mother, Clytemnestra. Since Apollo had told Orestes to kill the murderer of his father, Agamemnon, and that person turned out to be his mother, Orestes prayed to him. Athena intervened and the Erinyes turned into the Eumenides (“kindly ones”), as they were called in their beneficial aspects. The story of these events forms the basis of the final play in Aeschylus’ cycle The Oresteia.

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