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Devil Accuser (Zebub) (Buzzing, Shrieking Plague of Baalzebul)

halloween, scary, spooky, Devil, Accuser

This childlike blasphemy conjoins the features of a plump human infant and a gigantic, gore-fattened fly.

Orginally posted on Pathfinder SRD

Childlike souls tormented and scoured of innocence by the flames of Hell and then reshaped by the mad whims of the archdevil Baalzebul, accuser devils embody the foul, merciless, and pervasive corruptions of the infernal host.

From the depths of the Pit they rise in buzzing, shrieking plagues unleashed to taint the land, despoil weak flesh, and reveal exploitable secrets. En masse they display little of the cunning or subtlety typical of devilkind, spreading ruin at the will of their fiendish masters. Alone, though, a zebub is a craven, deceitful thing, lurking in darkness and filth, endlessly spying and vying for the petty favors of greater evils.

Accuser devils are almost exclusively formed amid the cesspits of frozen Cocytus, the seventh layer of Hell. Within the Pit they serve countless infernal lords as messengers and spies, with droves being unleashed upon myriad mortal worlds with a mandate to seek out souls ripe for corruption or those whose sins might lead to greater damnations. Many zebubs overstep the freedoms of such vague missions, seeking to manipulate weak-willed or easily intimidated mortals into all manner of trivial evils, dispensing shrill orders in their buzzing, childlike voices. Despite the fact that many zebub plots end in the zebubs’ own revelation and destruction, few diabolical lords allow the slaying of their spies to go unpunished.

The zebub’s ability to grant other creatures visions of what it has witnessed makes it an unusually useful creature to many conjurers. Relatively easy to conjure with a spell like lesser planar ally or lesser planar binding, an accuser devil can be an invaluable spy.

One simply orders the foul little devil to become invisible and then infiltrate an area where visual information is hidden, with orders to teleport back to its point of origin to grant visions of what it observed to its master. Those who make use of accuser devils in this manner should take care to watch their own actions or what they reveal, of course, for such a creature can just as easily be bribed or intimidated into revealing visions that some conjurers might not want being made public. It’s common practice among conjurers to kill their accuser devils once they’ve completed their missions of infiltration and observation.

These lesser devils stand just over 2 feet tall and rarely weigh more than 25 pounds.

Zebub, Accuser Devil
Small fiend (devil), lawful evil
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Armor Class 14
Hit Points 22 (4d6 + 8)
Speed 20 ft. fly 40 ft.
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STR 9 (-1) DEX 18 (+4) CON 14 (+2) INT 9 (-1) WIS 15 (+2) CHA 12 (+1)
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Skills Deception +3, Perception +6, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Infernal, Common
Treasure –
Challenge 1 (200 xp)

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Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

ACTIONS
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Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) acid damage, and the target must succeed on a DC 12 Constitution saving throw, contracting sewer plague on a failed save.

Invisibility: The devil magically turns Invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the devil wears or carries is Invisible with it.

Infernal Eye A zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the zebub cannot replay its visions of those events again.

Accuser Devil (Zebub) CR 3
XP 800

LE Small outsider (devil, evil, extraplanar, lawful)

Init +8; Senses Darkvision 60 ft.; Perception +9
Defense
AC 17, touch 15, flat-footed 13 (+4 Dexterity, +2 natural, +1 size)

hp 30 (4d10+8)

Fort +6, Ref +10, Will +3

DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Offense
Speed 20 ft., Fly 60 ft. (perfect)

Melee bite +5 (1d6 plus 1d6 acid and disease)

Spell-Like Abilities (CL 8th; Concentration +9)

At will – greater teleport (self plus 50 lbs. of objects only), invisibility (self only)  

3/day – grease, summon swarm, whispering wind  

1/day – summon (level 3, 1 zebub or 1d4 lemures, 40%)
Statistics
Strength 11, Dexterity 18, Constitution 14, Intelligence 9, Wisdom 15, Charisma 12

Base Atk +4; CMB +3; CMD 17

Feats Improved Initiative, Lightning Reflexes

Skills Bluff +8, Fly +21, Knowledge (planes) +6, Perception +9, Stealth +15

Languages Celestial, Draconic, Infernal; telepathy 100 ft.

SQ infernal eye
Special Abilities
Disease (Ex) Devil Chills: Bite – injury; save Fort DC 14; onset 1d4 days; frequency 1 day; effect 1d4 Strength damage; cure 3 consecutive saves.  

Infernal Eye (Su) A zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the zebub cannot replay its visions of those events again. A zebub cannot replay its visions for an unwilling creature or as an attack, no matter how horrific the events it might have witnessed.
Ecology
Environment any (Hell)

Organization solitary, pair, or swarm (3-28)

Treasure standard
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