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Arcanadaemon

Beast **Explored**, Arcanadaemon

Arcanadaemons are the most civilized of the daemons, as well as being the most powerful. They rule small baronies scattered across the Lower Planes from their red-iron forts.

First appeared in the Monster Manual II (Gary Gygax, 1983) and converted by Scott Greene.
In the book of Daemons

The arcanadaemon appears as a robed human with the head of a fanged jackal or war dog. Ivory white horns jut from the top of its head.

Arcanadaemon (Daemon)
Medium-Size outsider (Evil)
Hit Dice12d8+65 (119 hp)
Initiative+5 (+1 Dexterity, +4 Improved Initiative)
Speed40 ft
AC29 (+1 Dexterity, +18 natural)
Attacks2 claws +18 melee, bite +16 melee, gore +16 melee
DamageClaw 1d4+6, bite 2d6+3, gore 1d6+3
Face/Reach5 ft by 5 ft/5 ft
Special AttacksPsionics, spell-like abilities, spells, summon daemons
Special QualitiesDamage reduction 20/+2, SR 26, daemon qualities, telepathy, Darkvision 60 ft
SavesFort +13, Ref +9, Will +13
AbilitiesStrength 23, Dexterity 13, Constitution 21, Intelligence 21, Wisdom 20, Charisma 17
SkillsBluff +17, Concentration +20, Diplomacy +16, Hide +10, Jump +16, Knowledge (Arcana) +19, Listen +20, Move Silently +15, Search +17, Sense Motive +15, Spellcraft +20, Spot +20
FeatsCleave, Great Cleave, Improved Initiative, Multiattack, Power Attack
Climate/TerrainAny land and underground
OrganizationSolitary or gang (2-3)
Challenge Rating14
TreasureStandard
AlignmentAlways neutral evil
Advancement13-25 HD (Medium-size); 26-36 HD (Large)

COMBAT

The arcanadaemon attacks using its spells, psionics, and spell-like abilities. In melee combat it utilizes its claws, bite, and horns.

Spell-Like Abilities:

At will—alter self, charm person, contagion, deeper darkness, fly, invisibility, see invisible, silent image, and teleport without error (self plus 50 pounds of objects only);

1/day—fear and shapechange. These abilities are as the spells cast by a 15th-level sorcerer (save DC 13 + spell level).

Psionics (Sp): At will – detect good, detect evil, detect thoughts, feather fall, and hypnotism.

These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).

Spells: Arcanadaemons can replicate spells as 12th-level sorcerers (save DC 13 + spell level).

Summon Daemons (Sp): Once per day an arcanadaemon can automatically summon two piscodaemons or hydrodaemons or one mezzodaemon, nycadaemon, or another arcanadaemon.

Daemon Qualities (Ex): Immune to poison and Paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.

Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.

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