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monster, virus, bacteria, Vouivre

One half of this creature is a nude woman, and the other is the front end of a slithering, winged dragon.

Source Archives of Nethys
Source Pathfinder #30: The Twice-Damned Prince pg. 88

A vouivre is a deceptive and monstrous predator that looks like a humanoid woman from the waist up and the front end of a green-scaled dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.

Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its reptilian half until prey is within striking distance. Because a vouivre can breathe water or air (from either head), it often grabs a creature, then retreats underwater to wait for the opponent to drown. It prefers humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.

When a vouivre dies, its dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby reptilian creatures.

Vouivre CR 12
XP 19,200

CE Large monstrous humanoid (aquatic)

Init +5; Senses Darkvision 60 ft.; Perception +19
AC 27, touch 10, flat-footed 26 (+1 Dexterity, +17 natural, -1 size)

hp 152 (16d10+64)

Fort +11, Ref +11, Will +14; +4 vs. mind-affecting effects

Defensive Abilities unwavering mind; Immune cold; Resist fire 10, sonic 10
Speed 30 ft., Fly 40 ft. (poor), Swim 50 ft.

Melee bite +19 (2d6+4 plus grab), 2 claws +20 (1d8+4/19-20), 2 wings +14 (1d6+2)

Space 10 ft., Reach 10 ft.

Special Attacks breath weapon (30-ft. cone, 8d6 fire damage, Reflex DC 22 for half, usable every 1d4 rounds)

Spell-Like Abilities (CL 13th)

At will – charm person (DC 15), comprehend languages, ghost sound (DC 14)

1/day – shout (DC18), song of discord (DC 19)
Strength 19, Dexterity 13, Constitution 18, Intelligence 11, Wisdom 14, Charisma 18

Base Atk +16; CMB +21 (+25 grapple); CMD 32 (can’t be tripped)

Feats Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (claw), Improved Initiative, Improved Natural Attack (bite), Iron Will, Weapon Focus (claw)

Skills Bluff +19, Fly +6, Intimidate +19, Perception +19, Sense Motive +14, Stealth +16, Swim +20; Racial Modifiers +2 Perception

Languages Common, Sylvan

SQ amphibious
Unwavering Mind (Ex) A vouivre possesses a natural gift for guile and persuasion. This mastery allows the creature to defend against similar tactics. A vouivre receives a +4 racial bonus on saving throws to resist mind-affecting effects.
Environment temperate forests, lakes, and rivers

Organization solitary or harem (1 vouivre and 4-10 snakes)

Treasure standard
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