Typhoeon
Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005
This abominable creature is not a dragon nor a giant, but a sick combination of the two. It has a humanoid torso and head, but its lower body is that of an extremely large snake. Its arms have the shape of giant serpents, fanged heads where the hands should be. The monster’s bearded head has two dragonlike horns and fiery eyes. The creature has two draconic, membranous wings as well.
A typhoeon is among the most dangerous and powerful creatures in the world. They are created by the gods themselves, usually with the purpose of challenging or punishing mortals. A typhoeon appears as a Colossal monstrous humanoid with the lower body of a snake, Gargantuan wyrms for arms (and wyrm’s heads instead of hands!), two membranous wings and a set of piercing green horns among its black mane.
The creature’s face has a long, hirsute black beard; its eyes are constantly on fire.
Typhoei speak Abyssal, Common, Draconic and Giant.
Typhoeon | |
Colossal monstrous humanoid | |
Hit Dice | 32d8+352 (496 hp) |
Initiative | +1 |
Speed | 50 ft. (10 squares), Fly 80 ft. (clumsy), Swim 50ft. |
AC | 36 (-8 size, +1 Dexterity, +33 natural), touch 3, flat-footed 35 |
Base Attack/Grapple | +32/+61 |
Attack | Bite +38 melee (4d6+13) or gore +38 melee (2d8+13) or tail +37 melee (2d8+13) |
Full Attack | 2 bites +38 melee (4d6+13) and gore +36 melee (2d8+13) and tail +35 melee (2d8+13) |
Space/Reach | 30 ft. /30 ft. |
Special Attacks | Breath weapons, constrict, improved grab, powerful charge |
Special Qualities | Damage reduction 15/epic, Darkvision 60 ft., Low-Light Vision, Spell Resistance 37 |
Saves | Fort +23, Ref +19, Will +20 |
Abilities | Strength 37, Dexterity 13, Constitution 32, Intelligence 14, Wisdom 14, Charisma 18 |
Skills | Intimidate +39, Listen +37, Spot +37, Swim +56 |
Feats | Awesome Blow, Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Sunder, Multiattack, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (gore) |
Environment | Temperate mountains |
Organisation | Solitary |
Challenge Rating | 23 |
Treasure | Triple standard |
Alignment | Always chaotic evil |
Advancement | 33-64 HD (Colossal) |
Level Adjustment | – |
Combat
A typhoeon attacks by breathing with both its dragon heads; then it charges against opponents with its horns and finally tries to constrict them with its enormous serpentine tail.
Breath Weapons (Su): Each of a typhoeon’s dragon heads may breathe a cone of fire 60 feet wide and 60 feet long, dealing 16d6 points of fire damage to any creature caught inside it. A reflex save (DC 37, Constitution based). A typhoeon can use both breath weapons on the same round, on different areas.
Constrict (Ex): A typhoeon deals 4d6+19 points of bludgeoning damage on a successful grapple check.
Improved Grab (Ex): A typhoeon that hits with its tail attack can start a grapple as a free action, without provoking an attack of opportunity. If it wins a grapple, it establishes a hold and can constrict.
Powerful Charge (Ex): A typhoeon deals 4d8+26 points of damage with a charge attack.
Skills: A typhoeon gains a +8 racial bonus on all Swim checks. It can always take 10 on Swim checks, even if rushed or threatened.