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Samebito

An enormous creature stands here, a cross between an ogre and a shark. It clutches a polearm in its clawed hands. A beard of tendrils like an octopus’ arms dangles at the base of its massive jaws, and its nose points far beyond its emerald eyes.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Despite their monstrous appearances, samebito have the same range of personalities as humans do – they are as likely to be kindly as they are to be cruel. These martial giants of the deep seas maintain their own civilization far below the waves, but most of them find employment as bodyguards, artisans or elite troops for more powerful oceanic creatures such as dragons, storm giants and even kraken. They typically approach humanoids with cautious skepticism, knowing that their monstrous appearances create problems. A samebito befriended, however, is a fast and loyal ally.

Samebito are carnivores, hunting whales and other oceanic leviathans for sustenance. All samebito possess some innate magical skill, which many of them turn to the creation of magical weapons. The forges of the samebito, built around abyssal volcanoes, are said to be some of the most wondrous on the Material Plane. Although it has been said that the tears of a samebito become pearls and rubies, this is merely a reference to the vast stores of wealth that these treasures bestow upon the samebito.

Samebito CR 12
XP 19,200

N monstrous humanoid (aquatic)

Init +7; Senses darkvision 120 ft., keen scent, low-light vision, Perception +23,
DEFENSE
AC 26, touch 16, flat-footed 23 (-1 size, +3 Dexterity, +12 natural, +4 deflection)

hp 172 (15d10+90)

Fort +11, Ref +12, Will +12

DR 10/magic; Resist cold 10, fire 10; Defensive Qualities deep-born
OFFENSE
Speed 30 ft., Swim 60 ft.

Melee +2 naginata +23/+18/+13 (1d10+12/x4), bite +18 (2d6+3 plus bleed), beard +18 (1d6+3 plus disarm) or 2 claws +20 (1d8+7), bite +20 (2d6+7 plus bleed), beard +18 (1d6+3 plus disarm)

Space 10 ft.; Reach 10 ft. (20 ft. with naginata)

Special Attacks bleed (1d6)

Spell-like Abilities CL 15th, concentration +19

Constant – freedom of movement, shield of faith
STATISTICS
Strength 25, Dexterity 17, Constitution 23, Intelligence 13, Wisdom 12, Charisma 14

Base Atk +15; CMB +23 (+27 disarm); CMD 36 (40 vs. disarm)

Feats Combat Expertise, Craft Magic Arms and Armor, Greater Disarm, Improved Disarm, Improved Initiative, Iron Will, Master Craftsman, Multiattack

Skills Craft (weaponsmith) +21, Perception +23, Stealth +21, Survival +19, Swim +16; Racial Modifiers +4 Perception, +4 Stealth

Languages Common, Aquan

SQ amphibious
ECOLOGY
Environment temperate costal and aquatic

Organization solitary, pair or retinue (3-10)

Treasure double standard (+2 naginata, other treasures)
SPECIAL ABILITIES
Beard (Ex) A samebito’s beard is a secondary attack that deals bludgeoning damage. A samebito may make a free combat maneuver check to disarm without provoking an attack of opportunity when it hits with its beard attack.

Deep-born (Ex) A samebito is immune to damage from water pressure.

Keen Scent (Ex) A samebito can notice creatures by Scent in a 180 foot radius underwater and can smell blood in the water at a range of 1 mile.
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