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Lusca

[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]

This behemoth has three huge, snapping shark-like heads on short, scaly necks, while its lower body appears to be that of a gigantic octopus with eight muscular tentacles.

Source: Pathfinder d20pfsrd.com

Luscas are among the most feared predators in the open ocean, their snapping shark heads and writhing tentacles spelling the end for many crews. A lusca’s presence can first be felt in the air, as its body naturally conducts electricity, and sailors who have encountered the being claim that thunderclouds seem to roll in alongside the creature. Ravenous and unpredictable, a lusca claims wide swaths of territory in order to maximize the number of ships it can sink and crews it can feast upon. While luscas prefer to make quick meals of the sailors onboard a ship, they will eat just about any aquatic creature, and even giant octopuses and whales know to steer clear of a hungry lusca.

The average lusca is 90 feet from tentacle to snout and weighs 3,800 pounds.

Lusca CR 17
XP 102,400

CE Gargantuan magical beast (aquatic)

Init +4; Senses Darkvision 60 ft., Low-Light Vision; Perception +28
DEFENSE
AC 32, touch 6, flat-footed 32 (+26 natural, –4 size)

hp 270 (20d10+160)

Fort +20, Ref +12, Will +11

Immune electricity, poison
OFFENSE
Speed 10 ft., Swim 40 ft., jet 200 ft.

Melee 3 bites +27 (2d8+10/19–20), 8 tentacles +21 (1d8+5 plus grab)

Space 20 ft.; Reach 20 ft.

Special Attacks constrict (1d8+5 plus poisonous suckers), rend ship

Spell-Like Abilities (CL 18th; Concentration +22)  

3/day – chain lightning (DC 20), geyser (DC 19)

1/day – summon (level 8, 1d3 Dire Sharks 50%), vortex (DC 21)
STATISTICS
Strength 30, Dexterity 11, Constitution 26, Intelligence 13, Wisdom 21, Charisma 18

Base Atk +20; CMB +34 (+38 grapple); CMD 44

Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Sickening Critical, Snatch, Vital Strike, Weapon Focus (bite)

Skills Perception +28, Stealth +11, Swim +41

Languages Aquan, Common

SQ tenacious grapple
SPECIAL ABILITIES
Poisonous Suckers (Ex)  

A creature constricted by a lusca’s tentacles is exposed to its deadly venom.  

Lusca Venom: Constrict – injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d6 Dexterity; cure 2 consecutive saves.  

Rend Ship (Ex)  

As a full-round action, a lusca can attempt to use four of its tentacles to grapple a ship of its size or smaller by making a combat maneuver check opposed by the ship’s captain’s Profession (sailor) check; the lusca receives a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the lusca grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can’t attack foes at all with its shark heads. Each round it maintains its hold on the ship, it automatically deals bite damage to the ship’s hull.  

Tenacious Grapple (Ex)

A lusca does not gain the grappled condition if it grapples a foe with its tentacles.
ECOLOGY
Environment warm oceans

Organization solitary

Treasure double

Section 15: Copyright Notice – Pathfinder Campaign Setting: Isle of the Shackles

Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.

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