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Celestial Elephant

Gustave Moreau (1826-1898) Title: The Sacred Elephant  (Péri), Celestial Elephant
Gustave Moreau (1826-1898) Title: The Sacred Elephant (Péri)

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

From D&D Wiki

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Celestial Elephant
Size/TypeHuge magical beast (Extraplanar)
Hit Dice11d8+55 (104 hp)
Initiative+0
Speed40 ft. (8 squares)
Armor Class15 (-2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple+8/+26
AttackGore +16 melee (2d8+15)
Full AttackSlam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach15 ft./10 ft.
Special AttacksTrample 2d8+15
Special QualitiesLow-Light Vision, Scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 16, Damage Reduction 5/magic
SavesFort +12, Ref +7, Will +6
AbilitiesStrength 30, Dexterity 10, Constitution 21, Intelligence 3, Wisdom 13, Charisma 7
SkillsListen +12, Spot +10
FeatsAlertness, Endurance, Iron Will, Skill Focus (Listen)
EnvironmentWarm plains in any good-aligned plane
OrganizationSolitary or herd (6-30)
Challenge Rating9
TreasureNone
AlignmentAlways good (any)
Advancement12-22 HD (Huge)
Level Adjustment

Combat

Elephants tend to charge at threatening creatures.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

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