Fiendish Monstrous Centipede
“Unearth the Nightmare: Fiendish Monstrous Centipede Emerges with a Hundred Legs of Terror!”
Appearance: The Fiendish Monstrous Centipede is a grotesque abyssal entity, its elongated segmented body reaching a menacing length of 15 feet. Its exoskeleton, forged in shades of iridescent black and crimson, seems to pulse with a malevolent energy. The centipede’s numerous legs, each tipped with razor-sharp claws, move in a synchronized dance of lethality. Its multifaceted eyes gleam with an unholy intelligence, and venomous fangs drip with a sickly, otherworldly poison.
Behavior: This nightmarish arthropod displays an unnerving intelligence, strategizing with eerie precision. Preferring the shadows, it stalks its prey silently, utilizing its impressive agility to traverse any terrain. The Fiendish Monstrous Centipede is relentless, showing neither fear nor mercy, and it thrives on the terror it instills in those unfortunate enough to cross its path.
Habitat: The Fiendish Monstrous Centipede is often found lurking in subterranean caverns, forgotten catacombs, or twisted abyssal landscapes. Its lair is a web of tunnels adorned with the desiccated remains of previous victims, creating an eerie tapestry of horror. The centipede has an uncanny ability to adapt to its environment, making it a formidable predator in various terrains.
Modus Operandi: Employing a blend of stealth and speed, the Fiendish Monstrous Centipede emerges from the shadows to strike with blinding swiftness. It uses its chitinous exoskeleton to blend seamlessly into the darkness, ambushing prey with a calculated efficiency. The centipede’s venomous bite not only paralyzes its victims but leaves them in a state of hallucinogenic torment, enhancing the creature’s sadistic satisfaction.
Motivation: The Fiendish Monstrous Centipede is driven by a primal instinct to feed and propagate the fear it instills. Rumored to be a creation of dark rituals or a spawn from the abyss itself, its motivation lies in perpetuating chaos and suffering. Whether serving a malevolent master or acting as an independent terror, the centipede’s existence is intertwined with the macabre dance of fear that it orchestrates.
Fiendish Monstrous Centipede 5e
Fiendish Monstrous Centipede 3.5
Fiendish Monstrous Centipede
Huge fiend, chaotic evil
Armor Class 17 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 16 (+3) | 18 (+4) | 8 (-1) | 12 (+1) | 6 (-2) |
Saving Throws Str +10, Con +7
Skills Perception +4, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 30 ft., passive Perception 14
Languages Abyssal
Challenge 8 (3,900 XP)
Keen Smell. The Fiendish Monstrous Centipede has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The centipede can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Fiendish Monstrous Centipede makes three attacks: one with its bite and two with its claws.
ACTIONS
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (2d10 + 6) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage.
Venomous Haze (Recharge 5-6). The Fiendish Monstrous Centipede releases a hallucinogenic mist in a 20-foot radius around it. Creatures in that area must succeed on a DC 16 Constitution saving throw or be poisoned and incapacitated for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fiendish Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Fiendish Monstrous Centipede, Medium | Fiendish Monstrous Centipede, Large | |
Size/Type | Medium magical beast (Extraplanar) | Large magical beast (Extraplanar) |
Hit Dice | 1d8 (4 hp) | 3d8 (13 hp) |
Initiative | +2 | +2 |
Speed | 40 ft. (8 squares), Climb 40 ft. | 40 ft. (8 squares), Climb 40 ft. |
Armor Class | 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12 | 14 (1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +0/1 | +2/+7 |
Attack | Bite +2 melee (1d61 plus poison) | Bite +3 melee (1d8+1 plus poison) |
Full Attack | Bite +2 melee (1d61 plus poison) | Bite +3 melee (1d8+1 plus poison) |
Space/Reach | 5 ft./5 ft. | 10 ft./5 ft. |
Special Attacks | Poison, Smite Good 1/day | Poison |
Special Qualities | Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 6 | Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8 |
Saves | Fort +2, Ref +2, Will +0 | Fort +3, Ref +3, Will +1 |
Abilities | Strength 9, Dexterity 15, Constitution 10, Intelligence 3, Wisdom 10, Charisma 2 | Strength 13, Dexterity 15, Constitution 10, Intelligence 3, Wisdom 10, Charisma 2 |
Skills | Climb +10, Hide +10, Spot +4 | Climb +10, Hide +6, Spot +4 |
Feats | Weapon FinesseB | Focus (SRD Feat) |
Environment | Underground in an evil-aligned plane | Underground in an evil-aligned plane |
Organization | Solitary or colony (25) | Solitary or colony (25) |
Challenge Rating | 1/2 | 1 |
Treasure | None | None |
Alignment | Always evil (any) | Always evil (any) |
Advancement | | 4-5 HD (Large) |
Level Adjustment | | |
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipedes size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.
Notes
- These monsters are Monstrous Centipedes with the Fiendish Creature template added to them.
- Fiendish Monstrous Centipede, Medium can be summoned using the spell Summon Monster I.
- Fiendish Monstrous Centipede, Large can be summoned using the spell Summon Monster II.