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Fiendish Raven

“Uncover the Mysteries of the Fiendish Raven: A Dark and Mysterious Familiar!”

raven, crow, night, Fiendish Raven

The Fiendish Raven is a sinister, supernatural bird with sleek, obsidian-black feathers that gleam with an unsettling, otherworldly aura. Its eyes are fiery crimson orbs that seem to radiate malevolence, and its sharp beak is adorned with eerie, glowing runes. The bird’s wings stretch wide, bearing ominous, blood-red markings against the backdrop of its dark plumage.

This malevolent creature is a harbinger of doom and misfortune. Its presence evokes a sense of foreboding, and its ominous cawing can send shivers down the spine of even the bravest souls. The Fiendish Raven is believed to be a messenger for otherworldly entities and a guardian of dark secrets. In the realm of magic and the occult, it is considered both an omen and a sinister guide, leading those who dare to explore the realms of the supernatural into the abyss of the unknown.


  • Fiendish Raven 5e
  • Fiendish Raven 3.5
Fiendish Raven
Image (midjourney.com)

Small fiend (demon), chaotic evil

Armor Class 12 Hit Points 22 (5d6 + 5) Speed 10 ft., fly 60 ft.

Abilities

StrengthDexterityConstitutionIntelligenceWisdomCharisma
2 (-4)14 (+2)12 (+1)6 (-2)14 (+2)6 (-2)

Skills Perception +4 Damage Resistances Fire Condition Immunities Frightened Senses darkvision 60 ft., passive Perception 14 Languages Abyssal, understands Common but can’t speak Challenge 1 (200 XP)

Fiery Aura. The fiendish raven is surrounded by an eerie, crimson-hued aura. Any creature that starts its turn within 5 feet of the raven takes 7 (2d6) fire damage.

Keen Sight. The fiendish raven has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance. The fiendish raven has advantage on saving throws against spells and other magical effects.

Actions

Fiery Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) fire damage.

Infernal Caw. The raven emits a blood-curdling caw. Each creature within 60 feet of the raven that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Shadowy Flight. The fiendish raven magically turns invisible until it attacks or uses its Infernal Caw.

Fiendish Raven 1
Image (midjourney.com)

From D&D Wiki

These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. The statistics presented here can describe most nonpredatory birds of similar size.

Fiendish Raven
Size/TypeTiny magical beast (Extraplanar)
Hit Dice1/4 d8 (1 hp)
Initiative+2
Speed10 ft. (2 squares), Fly 40 ft. (average)
Armor Class14 (+2 size, +2 Dexterity), touch 14, flat-footed 12
Base Attack/Grapple+0/–13
AttackClaws +4 melee (1d2–5)
Full AttackClaws +4 melee (1d2–5)
Space/Reach2-1/2 ft./0 ft.
Special AttacksSmite Good 1/day
Special QualitiesLow-Light Vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 5
SavesFort +2, Ref +4, Will +2
AbilitiesStrength 1, Dexterity 15, Constitution 10, Intelligence 3, Wisdom 14, Charisma 6
SkillsListen +3 +5, Spot +5 +7
FeatsAlertness, Weapon FinesseB
EnvironmentTemperate forests in an evil-aligned plane
OrganizationSolitary
Challenge Rating1/6
TreasureNone
AlignmentAlways evil (any)
Advancement
Level Adjustment

Combat

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Notes

  • This monster is a Raven with the Fiendish Creature template added to it.
  • This monster can be summoned using the spell Summon Monster I.
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