This site is games | books | films

Fiendish Dire Ape

Fiendish Dire Ape
My Images (midjourney.com)

Appearance: The Fiendish Dire Ape stands as a demonic titan, its once majestic fur now cloaked in shadows that seem to writhe with infernal energy. Glowing, malevolent eyes pierce through the darkness, and its powerful muscles ripple beneath the corrupted, jet-black coat. Enormous fangs and claws, now infused with unholy power, gleam ominously, giving the creature an aura of demonic menace that echoes through the jungle.

Behavior: This diabolical primate moves with an unsettling blend of intelligence and brute strength. Unlike its natural kin, the Fiendish Dire Ape exudes an aura of malevolence, dominating the jungle with an oppressive, demonic presence. It takes pleasure in toying with its prey, tormenting creatures with an eerie, haunting howl before descending upon them with a ferocity that defies the laws of the natural world.

Habitat: Fiendish Dire Apes claims the darkest corners of primeval jungles, where the ancient trees cast perpetual shadows. Its lair is often nestled in the heart of forgotten ruins, imbued with a malevolent energy that resonates with the fiendish nature of this monstrous primate. It thrives in places where the line between the material plane and infernal realms is thin.

Modus Operandi: Masters of the ambush, Fiendish Dire Apes lurk in the canopy, blending seamlessly with the shadows. They descend upon unsuspecting prey with a demonic howl, using their unnatural strength and agility to overwhelm victims. The creatures revels in the fear they instill, often leaving survivors marked by an otherworldly curse that binds them to the sinister forces lurking in the jungle.

Motivation: Driven by a malevolent force or an infernal pact, the Fiendish Dire Ape’s motivation lies in spreading chaos and fear throughout the jungle. Some believe it guards ancient artifacts or demonic gateways hidden within the lush wilderness, while others view it as a harbinger of impending doom. Regardless of its origin, the creature’s insatiable appetite for terror fuels its existence, turning the once vibrant jungle into a realm of dark and foreboding nightmares.


  • Fiendish Dire Ape 5e
  • Fiendish Dire Ape Pathfinder
Fiendish Dire Ape
My Images (midjourney.com)

Huge fiend, chaotic evil


  • Armor Class 15 (natural armor)
  • Hit Points 136 (13d12 + 52)
  • Speed 40 ft., climb 30 ft.

STRDEXCONINTWISCHA
22 (+6)14 (+2)18 (+4)5 (-3)12 (+1)10 (+0)

  • Skills Athletics +10, Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages
  • Challenge 7 (2,900 XP)

Fiendish Fury. The Fiendish Dire Ape can add its proficiency bonus to damage rolls with its bite and claw attacks.

Infernal Resilience. The Fiendish Dire Ape has advantage on saving throws against being charmed or frightened.


Actions

Multiattack. The Fiendish Dire Ape makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 7) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 7) slashing damage.

Demonsoul Howl (Recharge 5-6). The Fiendish Dire Ape releases a spine-chilling howl. All creatures within 30 feet must make a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Legendary Actions

The Fiendish Dire Ape can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Fiendish Dire Ape regains spent legendary actions at the start of its turn.

Bite Attack. The Fiendish Dire Ape makes a bite attack.

Claw Swipe. The Fiendish Dire Ape makes a claws attack.

Infernal Leap (Costs 2 Actions). The Fiendish Dire Ape makes a long jump, covering up to 30 feet horizontally and 15 feet vertically. During this jump, it can make one bite or claw attack against a target within its reach.

Source: Pathfinder d20pfsrd.com

Dire Ape ( Fiendish ) CR 3
XP 800

N Large animal

Init +2; Senses Darkvision 60 ft.; Low-Light Vision, Scent; Perception +8
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dexterity, +4 natural, -1 size)

hp 30 (4d8+12)

Fort +7, Ref +6, Will +4;

Resist cold 5, fire 5; SR 8;
OFFENSE
Speed 30 ft., Climb 30 ft.

Melee bite +6 (1d6+4), 2 claws +6 (1d4+4)

Space 10 ft.Reach 10 ft.

Special Attacks rend (2 claws, 1d4+6); Smite Good 1/day (swift action, +Charisma bonus to attack, +HD bonus to damage; persists until target dead or creature rests).
STATISTICS
Strength 19, Dexterity 15, Constitution 16, Intelligence 2, Wisdom 12, Charisma 7;

Base Atk +3; CMB +8; CMD 20

Feats Iron Will, Skill Focus (Perception)

Skills Acrobatics +6, Climb +16, Perception +8, Stealth +2
ECOLOGY
Environment warm forests

Organization solitary, pair, or troop (3-6)

Treasure incidental
Scroll to Top