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Melonhead

Melonhead
Image © deviantArt user JLeichliter. Accessed at his dA page here.

This wizened humanoid has pointed ears and an enormously swollen head. Its body is wiry and thin, as if it’s been stretched out of proportion. Its teeth are pointed and it wears little more than rags.

Taken from Creature Codex

Melonheads are simultaneously pathetic and frightening figures. Melonheads are developed from gnomish stock and are rumored to have been created by a gnomish alchemist attempting to bring gnomes to human size. He succeeded through the use of alchemical reagents and selective breeding, but the proportions were dramatically off, resulting in a humanoid with an oversized head and sharp teeth to match.

Most melonheads have been abandoned to the elements and live feral existences in small communities. They are carnivorous, as they need large stores of protein to fuel their strange, enlarged brains. Many tribes view other humanoids as food sources, as they have been rejected for their appearance and are jealous of the creature comforts that others enjoy. They are not inherently evil, but cults devoted to monstrosity and murder often recruit melonheads into their ranks, giving the creatures a sense of belonging while enticing them to ever more evil acts. A melonhead feels emotions very strongly and openly, which can make them either fast friends or frightening enemies depending on how they are treated.

The average melonhead stands about five feet tall and weighs 120 pounds. They have little material culture and view metal weapons and armor as rare treasure to be prized. Melonheads advance by class level, with ranger, rogue and barbarian being the most common among them. Melonheads do have a tendency towards psychic magic, and the leaders of melonhead communities are often psychics or mesmerists.

Melonhead barbarian 1                 CR ½
XP 200

CN Medium humanoid (gnome)
Init 
+2; Senses darkvision 60 ft., Perception +3
Defense
AC 
11, touch 10, flat-footed 9 (+2 Dex, +1 armor, -2 rage)
hp 16 (1d12+4)
Fort 
+6, Ref +2, Will +0
Weakness off balance
Offense
Speed 40 ft.
Melee 
bite +5 (1d6+6) or club +5 (1d6+4), bite +0 (1d6+2)
Ranged 
rock +3 (1d4+4)
Special Attacks 
mental fury,rage (6 rounds/day)
Spell-like Abilities 
CL 1st, concentration +3
1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals (burrowing animals only)
Tactics
Base Statistics when not raging, a melonhead’s statistics are as follows, AC 13, touch 12, flat-footed 11; hp 14; Fort +4, Will -2; Melee bite +3 (1d6+3) or club +3 (1d6+2), bite -2 (1d6+1); Ranged rock +3 (1d4+2); Skills Climb +6; Str 14, Con 15; CMB +3; CMD 15 (13 vs. grapple, trip)
Statistics
Str 18, Dex 15, Con 19, Int 8, Wis6, Cha 14
Base Atk +1; CMB +5; CMD 17 (15 vs. grapple, trip)
Feats 
Throw Anything
Skills Acrobatics +6, Climb +8, Perception +4, Stealth +6, Survival +2; Racial Modifiers +2 Perception, +2 Stealth
Languages 
Gnome
SQ 
fast motion
Ecology
Environment 
temperate forests
Organization 
solitary, pair, gang (3-8) or tribe (10-40 plus 1 3rd-5thlevel elite per 10 members)
Treasure 
standard (padded armor, club, other treasure)
Special Abilities
Mental Fury (Su) A melonhead can still use spells with emotion components when under a harmful emotional effect. This does not allow a melonhead to cast spells while raging. In addition, a melonhead with levels in the psychic class use their Charisma modifier for their phrenic pool and psychic discipline abilities, no matter their psychic discipline.
Off Balance (Ex) 
A melonhead takes a -2 penalty to its CMB against grapple and trip attempts.

Melondheads as Characters

Melonheads are defined by their class levels; they do not possess racial Hit Dice. A melonhead character has the following racial traits

+2 Con, +2 Cha, -4 Wis Melonheads have tough bodies and forceful personalities, but have an exaggerated form of gnomish flightiness and distraction.
Senses: 
Melonheads have darkvision 60 ft.
Natural Attacks:  
Melonheads have a bite attack that deals 1d6 points of damage. This is a primary natural attack
Hunter’s Senses 
A melonhead gains a +2 racial bonus on Perception and Stealth checks.
Gnome-blooded 
Melonheads count as gnomes for the purposes of spells or abilities that effect gnomes specificially.
Mental Fury (Su) 
A melonhead can still use spells with emotion components when under a harmful emotional effect. This does not allow a melonhead to cast spells while raging. In addition, a melonhead with levels in the psychic class use their Charisma modifier for their phrenic pool and psychic discipline abilities, no matter their psychic discipline.
Off Balance (Ex) 
A melonhead takes a -2 penalty to its CMB against grapple and trip attempts.
Languages: 
Melonheads begin play speaking Gnome. Melonheads with an Intelligence bonus may choose from the following bonus languages: Aklo, Common, Elven, Giant, Goblin, Orc or Sylvan

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