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Lycanthrope, Werebear

Bärenhatz, Öl auf Leinwand, 69 x 92 cm Date 17th century Attributed to Carl Borromäus Andreas Ruthart (1630-1703), Lycanthrope, Werebear
Bärenhatz, Öl auf Leinwand, 69 x 92 cm Date 17th century Attributed to Carl Borromäus Andreas Ruthart (1630-1703)

This humanoid is covered in shaggy fur and carries a heavy axe in one of his clawed hands.

Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace In animal form they are moody and grumpy. They desire only their own company and seek out evil creatures to slay.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Introduction to AD&D

Werebear Human Form
Size/TypeMedium Humanoid (Human, Shapechanger)
Hit Dice1d8+1 plus 6d8+30 (62 hp)
Initiative+0
Speed30 ft. (6 squares)
Armor Class15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Base Attack/Grapple+5/+6
AttackGreataxe +6 melee (1d12+1/×3) or throwing axe +5 ranged (1d6+1)
Full AttackGreataxe +6 melee (1d12+1/×3) or throwing axe +5 ranged (1d6+1)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesAlternate form, bear empathy, Low-Light VisionScent
SavesFort +8, Ref +5, Will +4
AbilitiesStrength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 11, Charisma 8
SkillsHandle Animal +3, Listen +4, Spot +4, Swim +1
FeatsEnduranceIron WillB, MultiattackPower Attack, Run, TrackB
EnvironmentCold forests
OrganizationSolitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears)
Challenge Rating5
TreasureStandard
AlignmentAlways lawful good
AdvancementBy character class
Level Adjustment+3

Werebear Bear Form
Size/TypeLarge Humanoid (Human, Shapechanger)
Hit Dice1d8+1 plus 6d8+30 (62 hp)
Initiative+1
Speed40ft. (8 squares) 30 ft.
Armor Class17 (-1 size, +1 Dexterity, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple+5/+18
AttackGreataxe Claw +13 melee (1d8+9)
Full Attack2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)
Space/Reach10 ft./5 ft
Special AttacksImproved grab, curse of lycanthropy
Special QualitiesAlternate form, bear empathy, damage reduction 10/silver, Low-Light VisionScent
SavesFort +12, Ref +6, Will +4
AbilitiesStrength 29, Dexterity 13, Constitution 20, Intelligence 10, Wisdom 11, Charisma 8
SkillsHandle Animal +3, Listen +4, Spot +4, Swim +13
FeatsEnduranceIron WillB, MultiattackPower Attack, Run, TrackB
EnvironmentCold forests
OrganizationSolitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears)
Challenge Rating5
TreasureStandard
AlignmentAlways lawful good
AdvancementBy character class
Level Adjustment+3
Werebear Hybrid Form
Size/TypeLarge Humanoid (Human, Shapechanger)
Hit Dice1d8+1 plus 6d8+30 (62 hp)
Initiative+1
Speed30 ft. (6 squares)
Armor Class17 (-1 size, +1 Dexterity, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple+5/+6 +5/+18 +5/+18
AttackGreataxe +11 melee (1d12+13/×3); or claw +13 melee (1d6+9)
Full AttackClaw +13 melee (1d6+9) and Greataxe +9 melee (1d12+4/×3) and bite +11 melee (1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4)
Space/Reach10 ft./10 ft.
Special AttacksCurse of lycanthropy
Special QualitiesAlternate form, bear empathy, damage reduction 10/silver, Low-Light VisionScent
SavesFort +12, Ref +6, Will +4
AbilitiesStrength 29, Dexterity 13, Constitution 20, Intelligence 10, Wisdom 11, Charisma 8
SkillsHandle Animal +3, Listen +4, Spot +5, Swim +9
FeatsEnduranceIron WillB, MultiattackPower Attack, Run, TrackB
EnvironmentCold forests
OrganizationSolitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears)
Challenge Rating5
TreasureStandard
AlignmentAlways lawful good
AdvancementBy character class
Level Adjustment+3

Combat

Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as Greataxes or greatswords. The werebear’s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.

Alternate Form (Su) A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex) Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a werebear’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex) To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills

Werebears have a +4 racial bonus on Swim checks in any bear form.

The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8

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