Lycanthrope, Werebear
This humanoid is covered in shaggy fur and carries a heavy axe in one of his clawed hands.
Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace In animal form they are moody and grumpy. They desire only their own company and seek out evil creatures to slay.
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Introduction to AD&D
Werebear Human Form | |
Size/Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice | 1d8+1 plus 6d8+30 (62 hp) |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15 |
Base Attack/Grapple | +5/+6 |
Attack | Greataxe +6 melee (1d12+1/×3) or throwing axe +5 ranged (1d6+1) |
Full Attack | Greataxe +6 melee (1d12+1/×3) or throwing axe +5 ranged (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | Alternate form, bear empathy, Low-Light Vision, Scent |
Saves | Fort +8, Ref +5, Will +4 |
Abilities | Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 11, Charisma 8 |
Skills | Handle Animal +3, Listen +4, Spot +4, Swim +1 |
Feats | Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB |
Environment | Cold forests |
Organization | Solitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears) |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | By character class |
Level Adjustment | +3 |
Werebear Bear Form | |
Size/Type | Large Humanoid (Human, Shapechanger) |
Hit Dice | 1d8+1 plus 6d8+30 (62 hp) |
Initiative | +1 |
Speed | 40ft. (8 squares) 30 ft. |
Armor Class | 17 (-1 size, +1 Dexterity, +7 natural), touch 10, flat-footed 16 |
Base Attack/Grapple | +5/+18 |
Attack | Greataxe Claw +13 melee (1d8+9) |
Full Attack | 2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4) |
Space/Reach | 10 ft./5 ft |
Special Attacks | Improved grab, curse of lycanthropy |
Special Qualities | Alternate form, bear empathy, damage reduction 10/silver, Low-Light Vision, Scent |
Saves | Fort +12, Ref +6, Will +4 |
Abilities | Strength 29, Dexterity 13, Constitution 20, Intelligence 10, Wisdom 11, Charisma 8 |
Skills | Handle Animal +3, Listen +4, Spot +4, Swim +13 |
Feats | Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB |
Environment | Cold forests |
Organization | Solitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears) |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | By character class |
Level Adjustment | +3 |
Werebear Hybrid Form | |
Size/Type | Large Humanoid (Human, Shapechanger) |
Hit Dice | 1d8+1 plus 6d8+30 (62 hp) |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 17 (-1 size, +1 Dexterity, +7 natural), touch 10, flat-footed 16 |
Base Attack/Grapple | +5/+6 +5/+18 +5/+18 |
Attack | Greataxe +11 melee (1d12+13/×3); or claw +13 melee (1d6+9) |
Full Attack | Claw +13 melee (1d6+9) and Greataxe +9 melee (1d12+4/×3) and bite +11 melee (1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Curse of lycanthropy |
Special Qualities | Alternate form, bear empathy, damage reduction 10/silver, Low-Light Vision, Scent |
Saves | Fort +12, Ref +6, Will +4 |
Abilities | Strength 29, Dexterity 13, Constitution 20, Intelligence 10, Wisdom 11, Charisma 8 |
Skills | Handle Animal +3, Listen +4, Spot +5, Swim +9 |
Feats | Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB |
Environment | Cold forests |
Organization | Solitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears) |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | By character class |
Level Adjustment | +3 |
Combat
Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as Greataxes or greatswords. The werebear’s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.
Alternate Form (Su) A werebear can assume the form of a brown bear or a bear-humanoid hybrid.
Bear Empathy (Ex) Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.
Curse of Lycanthropy (Su) Any humanoid or giant hit by a werebear’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex) To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills
Werebears have a +4 racial bonus on Swim checks in any bear form.
The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8