Mountain Giant (Jotun)
“Discover the Colossal Power of Mountain Giants: Titans of the Peaks!”
Appearance: Mountain Giants, known as Jotuns in Nordic folklore, tower above the landscape, their massive frames shrouded in rugged hides and thick fur, blending seamlessly with the craggy terrain. Their weather-beaten faces are etched with ancient wisdom, and their piercing eyes gleam with a primal intelligence.
Behavior: Despite their imposing stature, Mountain Giants are often reclusive, preferring the solitude of their lofty abodes. They are guardians of the mountains, fiercely protective of their domains and the creatures that inhabit them. While generally peaceful, they can unleash devastating fury upon any who threaten their mountain homes or the balance of nature.
Habitat: Mountain Giants dwell in the highest reaches of jagged peaks, where the air is thin and the landscape is unforgiving. They carve out cavernous dwellings amidst the rocky crags, blending seamlessly with the natural formations of their mountainous habitats.
Modus Operandi: Mountain Giants are adept hunters and trackers, stalking their prey with silent precision through the rugged terrain of their mountain domains. They rely on their immense strength and keen senses to navigate the treacherous landscape and secure sustenance for themselves and their kin.
Motivation: Mountain Giants are deeply connected to the natural world, viewing themselves as stewards of the mountains and the creatures that inhabit them. Their motivations are often tied to maintaining the delicate balance of their ecosystems, ensuring that harmony prevails amidst the towering peaks they call home.
Mountain Giant (Jotun) 5e
Mountain Giant (Jotun)
Mountain Giant (Jotun)
Huge giant, neutral
Armor Class: 16 (natural armor)
Hit Points: 189 (18d12 + 72)
Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
25 (+7) | 12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 9 (-1) |
Saving Throws: Str +11, Con +8
Skills: Perception +6
Senses: passive Perception 16
Languages: Giant
Challenge: 10 (5,900 XP)
Keen Sight and Smell. The giant has advantage on Wisdom (Perception) checks that rely on sight or smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Wisdom (spell save DC 14). The giant can innately cast the following spells, requiring no material components:
- At will: detect magic
- 3/day each: fog cloud, pass without trace
Mountain Born. The giant is acclimated to high-altitude environments, including elevations above 20,000 feet.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 7) bludgeoning damage.
Reactions
Rock Deflect. When the giant is targeted by a ranged weapon attack, it can use its reaction to deflect the missile, provided the attack is with a rock or similar object. The giant must make a DC 10 Dexterity saving throw. If successful, the giant deflects the missile, causing it to miss.
Legendary Actions
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.
- Rock Attack. The giant makes one rock attack.
- Stomp. The giant stomps the ground, causing tremors in a 10-foot radius. Each creature in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
- Mountain’s Resilience (Costs 2 Actions). The giant channels the strength of the mountains, gaining resistance to all damage types until the start of its next turn.
The giants are known for their great strength and stupidity. They were antagonistic and destructive.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Remarkably, several of the giantesses (who were perhaps not as bestial as the males of their species) had trysts with some of the Norse gods. Thor, Odin, Tyr and Heimdall had a giant for a parent. Both of Loki’s parents were giants, yet he was still considered an Aesir god. Some of the more colorful giants included Hrungnir, whose head and heart were made of stone (and pinned Thor when the Thunderer killed him), Gerd, a giantess who married Freyr, Hrimthurs, who built the walls around Asgard in six months on a bet (and was also killed by Thor), and Gunnlod, a giantess who Odin had to sleep with for three nights before he could drink her father’s mead.
Mountain Giant | |
Gargantuan Giant | |
Hit Dice | 30d8 + 420 (555 hp) |
Initiative | +0 |
Speed | 80 ft. |
Armor Class | 35 (+29 natural, -4 size), touch 6, flat-footed 35 |
Base Attack/Grapple | +22/+57 |
Attack | Greatclub +38 melee (6d8 + 28) or rock +38 ranged (4d8 + 19) |
Full Attack | Greatclub +38/+33/+28/+23 melee (6d8 + 28) or 2 slams +37 melee (4d6 + 19) |
Space/Reach | 20 ft. /20 ft. |
Special Qualities | Crush, fling, massive sweeping boulder, massive swing, rock throwing, trample |
Special Qualities | Damage reduction 15/piercing or slashing, oversized weapon, rock catching, slow |
Saves | Fort +32, Ref +10, Will +9 |
Abilities | Strength 49, Dexterity 10, Constitution 37, Intelligence 6, Wisdom 8, Charisma 17 |
Skills | Climb +30, Jump +40, Listen +9, Survival +10 |
Feats | Brutal Throw*, Cleave, Great Cleave, Great Fortitude, Improved Bullrush, Improved Grapple, Improved Sunder, Improved Toughness, Large and In Charge, Power Attack, Power Throw, Weapon Focus (Greatclub) |
Climate/Terrain | Mountains |
Organization | Solitary or family (2 plus 1d4 juveniles of 10 HD) |
Challenge Rating | 16 |
Treasure | Half standard |
Alignment | Usually chaotic (any) |
Advancement | By character class |
Level Adjustment | +4 |
Crush (Ex): 20 ft. x 20 ft., Large or smaller opponents take 4d6 + 28 bludgeoning damage. Reflex DC 38 or be pinned.
Fling (Ex): A mountain giant that successfully grapples a Large or smaller foe can fling that foe up to 180 feet away. A flung creature takes 18d6 damage when it hits. (Or falling damage, if it ends up falling more than 180 feet due to where it has been flung) A creature of at least Medium size can be used in place of a rock for the giant’s ranged attack. It takes 18d6 + 19 damage and the target takes damage as per a normal rock attack. A flung creature cannot be used for an area effect attack.
Massive Sweeping Boulder (Ex): A mountain giant’s thrown boulders affect 4 10-foot squares in a line.
Massive Swing (Ex): As a standard action, a mountain giant can make a single attack that applies to every creature that he currently threatens. He may make Cleave attempts only once per such attack, regardless of how many foes he drops.
Rock Throwing (Ex): Range increment 180 ft.
Trample: Move action, Huge or smaller opponent takes 2d8 + 28 bludgeoning damage. Reflex DC 44 for half.
Oversized Weapon (Ex): Mountain giants can use Colossal weapons without penalty.
Slow (Ex): Spells or spell-like abilities that successfully affect a mountain giant do not take effect for 1 minute. The only exceptions are spells that deal hit point damage or restore it.