This site is games | books | films

Barbegazi (Ice Gnome)

Barbegazi Ice Gnome
AI Generated Artwork – NightCafe Creator

This humanoid stands just over 3 feet tall and has white hair, glossy white skin and deep blue eyes. Its beard is long and flowing and appears to be made of icicles. Its feet are large and flat.

Source: Pathfinder d20pfsrd.com

Barbegazi are often referred to as snow or ice gnomes, a name they do not appreciate. They inhabit frigid hills and mountains where they spend their time engaging in activities they enjoy: hunting, fishing, and wrestling. Their homes are constructed of large blocks of ice and stone and are often built into the sides of hills and mountains or are part of the mountain itself. Their homes are frequently targeted by white dragons (who consider their flesh a delicacy).

They prefer to avoid combat, using misdirection and deception (including well-placed traps and pitfalls) whenever possible to mislead and detour potential opponents. If one knows an enemy is coming, it will most certainly have several traps and snares in place by the time the enemy arrives. If one engages an opponent, it usually opens combat with its icicle blast before moving to attack with its shortsword.

They are not stupid and will not risk their life in battle (unless it is defending its clan). If forced to flee, they burrow into the snow and attempts to escape.

Theystand about 3 and a half feet tall and weigh 45 pounds on average.


Barbegazi (Ice Gnome)

Barbegazi Ice Gnome2
AI Generated Artwork – NightCafe Creator

Small humanoid, neutral evil

Armor Class 12 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 20 ft., burrow 20 ft.

STRDEXCONINTWISCHA
10 (+0)13 (+1)13 (+1)11 (+0)11 (+0)8 (-1)

Skills Stealth +3
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnome (Barbegazi dialect)
Challenge 1/2 (100 XP)

Special Traits

  • Snow Walk. The ice gnomecan move across and climb icy or snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost extra movement.
  • Innate Spellcasting. The barbegazi’s innate spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). The barbegazi can innately cast the following spells, requiring no material components:
    • 3/day: ray of frost
    • 1/day: hold person

Actions

  • ShortswordMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) cold damage.
  • DaggerMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) cold damage.
  • DaggerRanged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Society

A barbegazi clan is led by the eldest male. Females play a lesser role than males in barbegazi society, though many are as capable (or more) than many of the males in the clan. Barbegazi are trained from a young age in the art of combat and survival.

Aside from white dragons, barbegazis have tolerable relations with most cold-dwelling races and often initiate trade with frost giant clans.

Typical goods traded by a barbegazi clan are furs and meat. They do not associate or particularly care for frost men.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

Barbegazi (Ice Gnome)

Barbegazi Ice Gnome1
AI Generated Artwork – NightCafe Creator
BARBEGAZI CR 1
XP 400

N(E) Small humanoid (cold, gnome)

Init +1; Senses Low-Light Vision; Perception +0
DEFENSE
AC 14, touch 12, flat-footed 13 (+1 Dexterity, +2 natural, +1 size)

hp 11 (2d8+2)

Fort +4; Ref +1; Will +0

Immune cold

Weaknesses vulnerable to fire
OFFENSE
Speed 20 ft., burrow 20 ft.

Melee short sword +3 (1d4) or dagger +3 (1d3)

Ranged dagger +3 (1d3)

Spell-Like Abilities (CL 3rd)

1/day – chill metal (DC 13), icicle blast (as burning hands, but deals cold damage) (DC 13)

STATISTICS
Strength 10, Dexterity 13, Constitution 13, Intelligence 11, Wisdom 11, Charisma 8

Base Atk +1; CMB +0; CMD 11

Feats Weapon Finesse

Skills Craft (trapmaking) +7, Handle Animal +3, Stealth +12 (+15 in native environment), Survival +7; Racial Modifiers +3 Craft (trapmaking) and Survival, +3 Stealth or +6 Stealth in their native environment

Languages Common, Barbegazi
SPECIAL ABILITIES
Snow Move (Ex)


Because of its oversized flat feet, an ice gnome can walk on top of deep snow and suffers no penalties when moving through snowy or icy terrain.
ECOLOGY
Environment cold hills and mountains

Organization solitary, hunting party (2-5 and 1 winter wolf), band (20-50 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 2-4 winter wolves), or clan (50-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1-2 lieutenants of 4th-5th level, 1 leader of 6th-8th level, and 5-7 winter wolves)

Treasure standard (short sword, 3 daggers, other treasure)

Barbegazi Society

A clan is led by the eldest male. Females play a lesser role than males in their society, though many are as capable (or more) than many of the males in the clan. The young are trained from a young age in the art of combat and survival.

Aside from white dragons, they have tolerable relations with most cold-dwelling races and often initiate trade with frost giant clans. Typical goods traded by a clan are furs and meat.

Barbegazi Characters

Their leaders tend to be rogues or clerics. They generally worship Ullr, other clerics favor the ice subdomain and the death and knowledge domains.

+2 Dexterity, +2 Constitution, -2 Charisma.

Low-Light Vision.

Racial Hit Dice: they begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.

Racial Skills: Their humanoid levels give it skill points equal to 2 x (2 + Intelligence modifier). Racial skills for barbegazi are Climb, Craft (any), Handle Animal, Heal, Profession, Ride, Stealth, and Survival. They receive a +3 racial bonus on Craft (trapmaking) and Survival checks, and a +3 racial bonus on Stealth checks that increases to +6 in their natural environment.

Cold Subtype: This gives them immunity to cold and vulnerability to fire.

Racial Feats: Their humanoid levels give it one feat.

AC: +2 natural armor bonus.

Speed: They have a base land speed and burrow speed of 20 ft. They can burrow through snow at normal burrow speed, or through solid ice at half speed.

Spell-like Abilities: See above. The save DCs are Charisma-based, and barbegazi receive a +2 racial bonus on the save DCs of their racial spell-like abilities.

Special Qualities: Snow move (see above)

Languages: They begin play speaking Common and Barbegazi. Those with high Intelligence scores can choose from any of these bonus languages: Draconic, Dwarven, Giant, Gnome.

Section 15: Copyright Notice – Tome of Horrors Complete

Barbegazi from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Green.

Scroll to Top