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A placidly smiling humanoid face forms in a wisp of smoke.

Source Demiurge113
Orginally posted on Probing the Membrane of Science

Enenras are elusive spirits of ash and smoke that maintain the process of natural fires. It is enenras who light fires to clear brush, germinate seeds and create nutritious ash to supplement soils. They are kindly, but shy, and are rarely seen by others unless they choose to be. In the presence of others who guard nature’s balance, they may manifest to trade rumors and gossip from over an open fire. Enenras hate arsonists and others who use fire indiscriminately and will inflict on these malcontents fitting, and scorching, punishments.

Enenra CR 6
XP 2,400

CG Small fey (fire)

Init +4; Senses low-light visionPerception +16, vapor sight
AC 18, touch 18, flat-footed 14 (+1 size, +4 Dexterity, +3 deflection)

hp 55 (10d6+20); fast healing 2

Fort +7, Ref +11, Will +10

Defensive Abilities amorphous, heat shimmer; DR 5/cold iron and magic; Immune fire; Vulnerable cold
Speed Fly 20 ft. (perfect)

Melee 2 touches +10 (2d6 fire)

Special Attacks smoke breath

Spell-like Abilities CL 7th, concentration +10At will—ghost soundinvisibilitymage handpyrotechnics (DC 15) 3/day—daylight
 (DC 15)
Strength –, Dexterity 19, Constitution 15, Intelligence 13, Wisdom 16, Charisma 16

Base Atk +5; CMB –; CMD –

Feats DodgeGreat
 (Stealth), Weapon

Skills Acrobatics +17, Bluff +16, Diplomacy +20, Fly +27, Intimidate +20, Perception +16, Stealth +27

Languages Auran, Common, Ignan, Sylvan

SQ smoke body
Environment temperate forests and plains

Organization solitary

Treasure incidental
Heat Shimmer (Ex)

The heat radiating from an enenra’s body distorts the air around it, granting it concealment as per the blur spell. Any attack that deals at least 15 points of cold damage cools the creature sufficiently to remove this miss chance for 1d4 rounds.

Smoke Body (Ex)

An enenra is composed of a thick, smoke-like vapor. An enenra does not have a Strength score and cannot manipulate solid objects. This form grants it the amorphous defensive ability and allows it to move through gaps and cracks without penalty. An enenra cannot enter fluids, and is treated as a creature two size categories smaller than its actual size for the purposes of wind effects.

Smoke Breath (Su)

Three times per day, but no more than once every 1d4 rounds, an enenra can breathe a 20 foot cone of choking smoke. Any creature in the area that fails a DC 17 Fortitude save begins to choke on the smoke, becoming staggered and taking 2d6 points of non-lethal damage each round. This effect lasts until the creature succeeds a Fortitude save or 5 rounds, whichever comes first. The save DC is Constitution based.

Vapor Sight (Ex)

An enenra can see through any smoke, mist, fog or similar concealing vapor, even if it is magically created or manipulated.

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