Wyvern
The wyvern is similar to a dragon, but it differs in that it has only two legs, cannot breathe fire, and has a barbed tail.
Of the dragon-like creatures, wyverns are said to be the most feline, having a cat-like intelligence and temperament. They were supposedly the most useful of all dragons to sorcerers, as they had the unique ability to work easily with spells.
A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.
A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.
Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
Wyvern
A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.
Family: Wyverns
Large dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 12 (+1) | 6 (-2) |
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages –
Challenge 6 (2,300 XP)
ACTIONS
- Multiattack: The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice
Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb
Wyvern
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia,
Wyvern | |
Large Dragon | |
Hit Dice | 7d12+14 (59 hp) |
Initiative | +1 |
Speed | 20 ft. (4 squares), Fly 60 ft. (poor) |
Armor Class | 18 (-1 size, +1 Dexterity, +8 natural), touch 10, flat-footed 17 |
Base Attack/Grapple | +7/+15 |
Attack | Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4) |
Full Attack | Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison, improved grab |
Special Qualities | Darkvision 60 ft., immunity to sleep and Paralysis, Low-Light Vision, Scent |
Saves | Fort +7, Ref +6, Will +6 |
Abilities | Strength 19, Dexterity 12, Constitution 15, Intelligence 6, Wisdom 12, Charisma 9 |
Skills | Hide +7, Listen +13, Move Silently +11, Spot +16 |
Feats | Ability Focus (poison), Alertness, Flyby Attack, MultiattackB |
Environment | Warm hills |
Organization | Solitary, pair, or flight (3-6) |
Challenge Rating | 6 |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 8-10 HD (Huge); 11-21 HD (Gargantuan) |
Level Adjustment | – |
Combat
Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death. A wyvern can slash with its talons only when making a Flyby Attack.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Constitution. The save DC is Constitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.
Ultimate Equipment Guide II
Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
Those adventurers who cannot yet afford a dragon mount often turn to the wyvern instead. Dangerous and not terribly bright, a wyvern makes an imposing and intimidating mount.
Eggs
For those beasts that are hatched from eggs, buying one as an egg is the cheapest means of procuring one. Additionally, being with the creature from the moment it hatches will help beast and owner bond. However, successfully raising an egg, keeping it viable until the creature within does hatch, is a difficult business, particularly with some
of the more exotic beasts which require unusual and specific circumstances to incubate. The Beast Within does offer incubation services to its customers, making it far more likely the dearly-bought egg will survive to hatch.
Wyvern Egg: 4,000 gp
Young
Purchasing a creature when it is young and immature is more expensive than purchasing it when it is still in the egg, but also has two distinct advantages. The first and most obvious is that the creature has already successfully hatched, while purchasing an egg means gambling the creature will survive. The second is that the creature is old enough to be trained, meaning it is much closer to being able to serve the buyer as a mount, pack animal or guardian beast.
Wyvern Young: 8,000 gp
Training
Left untrained, a beast like a Wyvern is worse than useless, it is dangerous. A skilled trainer is able to teach the creature to serve a human master, though the necessary training regimen varies wildly from creature to creature. The price listed for training includes any potential healing needs the trainer may have in the course of working with the beast.
Wyvern Training: 3,000 gp