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Green Dragon

Green Dragon

Green dragons have scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Belligerent creatures that tend to attack without provocation. Their fierce, toothy jaws and arrogant crests warn other creatures of their aggressive nature. A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Dragon, Green (Adult)

Green Dragon
Green Dragon – AI Generated Artwork – NightCafe Creator

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Family: Dragons – Chromatic

Huge dragon, lawful evil

Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft., fly 80 ft., swim 40 ft.

STRDEXCONINTWISCHA
23 (+6)12 (+1)21 (+5)18 (+4)15 (+2)17 (+3)

Saving Throws Dex +6, Con +10, Wis +7, Cha +8
Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6 Damage Immunities poison Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Common, Draconic
Challenge 15 (13,000 XP)

Special Traits

  • Amphibious: The dragon can breathe air and water.
  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • BiteMelee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
  • ClawMelee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • TailMelee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Poison Breath (Recharge 5-6): The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Dragon, Green (Wyrmling)

Dragon Green Wyrmling
Green Dragon – AI Generated Artwork – NightCafe Creator

Family: Dragons – Chromatic

Medium dragon, lawful evil

Armor Class 17 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 60 ft., swim 30 ft.

STRDEXCONINTWISCHA
15 (+2)12 (+1)13 (+1)14 (+2)11 (+0)13 (+1)

Saving Throws Dex +3, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +3
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)

Special Traits

  • Amphibious: The dragon can breathe air and water.

Actions

  • BiteMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
  • Poison Breath (Recharge 5-6): The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Green Dragon (All) 3.5

Green Dragon
Dragon (Air)
EnvironmentTemperate forests
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingsWyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
TreasureTriple standard
AlignmentAlways lawful evil
AdvancementWyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD
Level
Adjustment
Wyrmling +5; very young +5; young +5; juvenile +6; others –
Green
Dragons by Age
AgeSizeHit Dice
(hp)
StrengthDexterityConstitutionIntelligenceWisdomCharismaBase Attack/GrappleAttackFort SaveRef SaveWill SaveBreath
Weapon (DC)
Frightful
Presence DC
WyrmlingS5d12+5
(37)
131013101110+5/+2+7+5+4+42d6 (13)
Very youngM8d12+16
(68)
151015101110+8/+10+10+8+6+64d6 (16)
YoungM11d12+22
(93)
171015121312+11/+14+14+9+7+86d6 (17)
JuvenileL14d12+42
(133)
191017141514+14/+22+17+12+9+118d6 (20)
Young adultL17d12+68
(178)
231019141514+17/+27+22+14+10+1210d6
(22)
20
AdultH20d12+100
(230)
271021161716+20/+36+26+17+12+1512d6 (25)23
Mature
adult
H23d12+115
(264)
291021161716+23/+40+30+18+13+1614d6
(26)
24
OldH26d12+156
(325)
311023181918+26/+44+34+21+15+1916d6 (29)27
Very oldH29d12+174
(362)
331023181918+29/+48+38+22+16+2018d6 (30)28
AncientG32d12+224
(432)
351025202120+32/+56+40+25+18+2320d6 (33)31
WyrmG35d12+280
(507)
371027202120+35/+60+44+27+19+2422d6 (35)32
Great wyrmG38d12+304
(551)
391027222322+38/+64+48+29+21+2724d6
(37)
35
Green
Dragon Abilities by Age
AgeSpeedInitiativeACSpecial
Abilities
Caster
Level
SR
Wyrmling40 ft., Fly 100 ft. (average), Swim 40 ft+015 (+1 size, +4 natural), touch 11, flat-footed 15Immunity
to acid, water
breathing
Very young40 ft., Fly 150 ft. (poor), Swim 40 ft+017 (+7 natural), touch 10, flat-footed 17 
Young40 ft., Fly 150 ft. (poor), Swim 40 ft+020 (+10 natural), touch 10, flat-footed 20 
Juvenile40 ft., Fly 150 ft. (poor), Swim 40 ft+022 (-1 size, +13 natural), touch 9, flat-footed 22 1st
Young adult40 ft., Fly 150 ft. (poor), Swim 40 ft+025 (-1 size, +16 natural), touch 9, flat-footed 25DR 5/magic3rd19
Adult40 ft., Fly 150 ft. (poor), Swim 40 ft+027 (-2 size, +19 natural), touch 8, flat-footed 27suggestion5th21
Mature
adult
40 ft., Fly 150 ft. (poor), Swim 40 ft+030 (-2 size, +22 natural), touch 8, flat-footed 30DR 10/magic7th22
Old40 ft., Fly 150 ft. (poor), Swim 40 ft+033 (-2 size, +25 natural), touch 8, flat-footed 33plant
growth
9th24
Very old40 ft., Fly 150 ft. (poor), Swim 40 ft+036 (-2 size, +28 natural), touch 8, flat-footed 36DR 15/magic11th25
Ancient40 ft., Fly 200 ft. (clumsy), Swim 40 ft+037 (-4 size, +31 natural), touch 6, flat-footed 37dominate
person
13th27
Wyrm40 ft., Fly 200 ft. (clumsy), Swim 40 ft+040 (-4 size, +34 natural), touch 6, flat-footed 40DR 20/magic15th28
Great wyrm40 ft., Fly 200 ft. (clumsy), Swim 40 ft+043 (-4 size, +37 natural), touch 6, flat-footed 43command plants17th30

Combat

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

water breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older);

1/day- plant growth (old or older), command plants (great wyrm).

Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.

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