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Golem Copper

Golem Copper
Ljubow Sergejewna Popowa (1889-1924): Sitzender weiblicher Akt, um 1914, Köln

This metallic automaton resembles an armored human nearly 8 feet tall. It appears to be formed of smoldering  copper, with flickering flames in place of its hair, beard, and brow.

Originally Posted by Shade of the En World forums.

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When it is fashioned, a copper golem is keyed to a particular magical talisman. Henceforth, it regards the bearer of that talisman to be its master, protecting and following that individual everywhere (unless specifically commanded not to do so). The talisman  must be openly displayed to the golem when issuing commands.

A copper golem obeys its master’s verbal commands to the best of its ability, although it is not good for much beyond combat and possibly simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The bearer of the talisman can call the copper golem from any distance, and it will come as long as it is on the same plane.

A copper golem stands nearly 8 feet tall and weighs around 1,750 pounds.

Copper  Golem
Large Construct
Hit Dice9d10+30 (79 hp)
Initiative+0
Speed20 ft. (4 squares)
Armor Class23 (–1 size, +14 natural), touch 9, flat-footed 23
Base Attack/Grapple+6/+15
AttackSlam +11 melee (2d8+5 plus 1d6 fire)
Full Attack2 slams +11 melee  (2d8+5 plus 1d6 fire)
Space/Reach10 ft./10 ft.
Special AttacksFiery aura
Special QualitiesConstruct traits, damage reduction 5/adamantine, Darkvision 60 ft., immunity to magic, Low-Light Vision, vulnerability to water
SavesFort +3, Ref +3, Will +6
AbilitiesStrength 20, Dexterity 11, Constitution —, Intelligence 5, Wisdom 16, Charisma 9
SkillsListen +11, Spot +11
FeatsAlertness, Cleave, Power Attack, Weapon Focus (slam)
EnvironmentAny
OrganizationSolitary
Challenge Rating8
TreasureNone
AlignmentAlways neutral
Advancement
Level Adjustment

COMBAT

A copper golem pummels opponents with its fiery fists, utilizing Power Attack to its fullest until it begins to miss frequently.

Fiery Aura (Su): Copper golems are very hot, so all creatures within 10 ft must make a DC 14 Fort save each round or take 1d4 points of fire damage. The save DC is Constitution-based.

Immunity to Magic (Su): Copper golems are immune to all spells or spell-like abilities that allow Spell Resistance, except as follows:

A magical attack that deals cold damage slows a copper golem (as the slow spell) for 3 rounds, with no saving throw.

A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A copper golem gets no saving throw against fire effects.

A magical attack with the water descriptor deals 1d6 points of damage per spell level to a copper golem.

Vulnerability to Water (Ex): If a copper golem is immersed in water, it loses one fifth of its current hit points each round and is destroyed completely on the fifth round.

CONSTRUCTION

A copper golem’s body is sculpted from 5,000 pounds of pure copper, smelted with rare tinctures and admixtures costing at least 10,000 gp. Assembling the body requires a DC 14 Craft (armorsmithing) check or a DC 14 Craft (weaponsmithing) check.

CL 14th; Craft Construct, animate objects, bless or curse, commune, flame strike, Resist Energy, caster must be nongood and at least 14th level; Price 40,000 gp; Cost 25,000 gp + 1,600 XP.

Originally appeared in Polyhedron Magazine #30 (1986).

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