Tiktaalik
“Behold the Astonishing Tiktaalik: Half-Fish, Half-Beast, the Unearthed Link Between Sea and Land in a Lost World of Evolutionary Wonders!”
Tiktaalik, an awe-inspiring creature frozen in the epochs of time, possesses a streamlined, fish-like body adorned with gleaming scales. Notably, its sturdy fins resemble limbs, equipped with jointed wrists and fingers—a striking amalgamation of aquatic grace and evolutionary innovation.
Behavior: In its aqueous realm, Tiktaalik moves with fluid elegance, its limbs displaying remarkable dexterity as it glides through the currents. On land, it exhibits a cautious, deliberate gait, navigating the terrain with an intriguing blend of aquatic finesse and tentative exploration.
Habitat: Tiktaalik’s favored abode is a prehistoric estuarine environment, where winding rivers meet shallow coastal shores. Its seamless transition between water and land reflects a harmonious adaptation to a dynamic ecosystem, showcasing an unparalleled mastery of both realms.
Modus Operandi: As a patient hunter, Tiktaalik relies on acute senses to detect vibrations and disturbances in the water. Its versatile limbs serve as multifunctional tools, aiding in the exploration of submerged crevices and the slow, calculated pursuit of prey on land. Tiktaalik’s survival strategy involves ambushing aquatic organisms and small terrestrial creatures, showcasing the timeless art of survival in a world in constant flux.
Motivation: Motivated by an instinctual drive for sustenance, Tiktaalik navigates the perpetual dance of survival. Its evolutionary journey unfolds as a response to changing environments and ecological challenges, embodying a relentless pursuit of adaptation and existence etched into the very essence of its being.
Tiktaalik 5e
Tiktaalik 3.5
Tiktaalik, the Evolutionary Voyager
Large Elemental, Neutral
Armor Class 16 (Natural Armor)
Hit Points 120 (16d10 + 32)
Speed 40 ft., swim 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 3 (-4) | 14 (+2) | 6 (-2) |
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft., Passive Perception 16
Languages —
Challenge 6 (2,300 XP)
Amphibious. It can breathe both air and water.
Keen Smell. It has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. It makes two attacks: one with its Bite and one with its Claw.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail Swipe. Melee Weapon Attack: +7 to hit, reach 10 ft., targets all creatures in a 10-foot radius. Hit: 14 (2d6 + 4) bludgeoning damage. Targets must succeed on a DC 15 Strength saving throw or be knocked prone.
Aquatic Ambusher. Tiktaalik has advantage on attack rolls against any creature it surprised.
Actions
Evolutionary Adaptation (Recharge 5-6). Tiktaalik undergoes a rapid transformation, gaining advantage on all saving throws and a +2 bonus to AC for 1 minute.
Tidal Wave. It summons a surge of water in a 20-foot cone. Each creature in that area must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The water then spreads out in a 30-foot radius, extinguishing unprotected flames in that area.
Legendary Actions
Tiktaalik can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Tiktaalik regains spent legendary actions at the start of its turn.
Detect. It makes a Wisdom (Perception) check.
Tail Swipe (Costs 2 Actions). It makes a Tail Swipe attack.
Evolutionary Surge (Costs 3 Actions). Tiktaalik uses its Evolutionary Adaptation.
While drinking from the river, you are startled by an odd fish-lizard. It gives a wet snarl and slips back into the mud.
Tiktaaliks, also known as “God-Killers”, are odd little creatures seeming to be made of both fish and amphibians. Their nick-name comes from the habit of being hunted down by clerics for seeming to be able to destroy any creation myth for being alive.
Tiktaalik have a +2 racial bonus on Hide and Listen checks. The Hide bonus increases to +4 while in muddy areas.
Tiktaalik | |
Small animal | |
Hit Dice | 1/4d8+5 (6 hp) |
Initiative | +2 (+2 Dexterity) |
Speed | 10 ft. (2 squares), burrow 5 ft. (1 square), Swim 20 ft. (4 squares) |
Armor Class | 15 (+1 size, +2 Dexterity, +2 natural), touch 13, flat-footed 13 |
Base Attack/Grapple | 0/-5 |
Attack | Bite +0 melee (1d4 -1) |
Full Attack | Bite +0 melee (1d4 -1) |
Space/Reach | 5 ft./0 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, regeneration |
Saves | Fort +7, Ref +4, Will +1 |
Abilities | Strength 9, Dexterity 15, Constitution 21, Intelligence 2, Wisdom 12, Charisma 8 |
Skills | Hide +8*, Listen +5, Spot +2, Swim +9 |
Feats | Endurance |
Environment | Warm marshes |
Organization | Solitary, Brace, or Covey (2-5) |
Challenge Rating | 1/8 |
Treasure | None |
Alignment | Always neutral |
Advancement | 1-2 HD (Small); 3-4 HD (Medium) |
Level Adjustment | – |
Combat
Tiktaalik are resilient beasts despite being noncaombative
Regeneration (Ex): Tiktaalik can regrow parts of its body at a rate of 1 HP per hour. It can still be killed like normal