Leopard (Cat, Great)
“Stealthy and Mighty: Unleash the Power of the Leopard – A Majestic Feline Predator!”

Appearance: The leopard, a master of camouflage, boasts a sleek, golden coat adorned with distinctive black rosettes. Its lithe and muscular frame suggests agility, and piercing amber eyes convey an unwavering focus.
Behavior: Solitary and elusive, the leopard embodies stealth and patience. A skilled climber, it often rests in trees, keeping a watchful eye on its surroundings. Known for its silent movements, the leopard is a consummate hunter, relying on cunning rather than brute force.
Habitat: Thriving in a diverse range of environments, leopards adapt to savannas, rainforests, and even mountainous terrains. Their elusive nature allows them to carve out territories in a variety of ecosystems.
Modus Operandi: A silent stalker, the leopard relies on ambush tactics. It uses its exceptional speed and powerful jaws to swiftly dispatch prey, demonstrating remarkable adaptability in choosing targets from small mammals to larger ungulates.
Motivation: Driven by the primal instinct to survive, leopards are territorial creatures protecting their domain. Their motivation centers around securing sustenance and ensuring the perpetuation of their lineage. In the wild, their primary focus is maintaining a delicate balance within the ecosystem.
Leopard 5e
Leopard Pathfinder
Leopard (Cat, Great)

Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) |
Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the leopard moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.
Actions
Multiattack. The leopard makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
Description:
The great leopard, with its golden coat and black rosettes, is a master of stealth and agility. Silent in its movements, it prowls the wilderness, using its keen senses to hunt and survive. A solitary creature, the leopard commands its territory with grace and deadly precision.

With each graceful step, this leopard’s steely muscles ripple beneath its spotted fur.
Leopards are 4 feet long and weigh 120 pounds. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions -what differentiates these big cats from the similarly sized cheetah is primarily their habitats – leopards and their kin prefer to hunt at night and ambush their prey from above, pouncing down from trees or high rocks.
Leopards eat almost any animal they can run down and catch, preferring Small prey but capable of downing Large herbivores or surviving on rodents, birds, and insects. Healthy leopards are generally not aggressive toward humanoids, and if they aren’t hungry and don’t feel threatened, it is possible to approach closely without a hostile reaction. Yet a leopard that settles in an area bordered by humanoid civilization can easily and swiftly become a dangerous predator.
Leopard CR 2 |
XP 600 N Medium animal Init +4; Senses Low-Light Vision, Scent; Perception +5 |
DEFENSE |
AC 15, touch 14, flat-footed 11 (+4 Dexterity, +1 natural) hp 19 (3d8+6) Fort +5, Ref +7, Will +2 |
OFFENSE |
Speed 30 ft., Climb 20 ft. Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3) Special Attacks pounce, rake (2 claws +6, 1d3+3) |
STATISTICS |
Strength 16, Dexterity 19, Constitution 15, Intelligence 2, Wisdom 13, Charisma 6 Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip) Feats Skill Focus (Stealth), Weapon Finesse Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth |
ECOLOGY |
Environment any forest Organization solitary or pair Treasure none |