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Belemnite

Belemnite dmitrchel@mail.ru 2008, Belemnite
Belemnite [email protected] 2008
Belemnite
Large animal (Aquatic)
Hit Dice8d8+8 (44 hp)
Initiative+1
SpeedSwim 30 ft. (6 squares)
Armor Class20 (-1 Size, +1 Dexterity, +10 Natural), touch 10, flat-footed 19
Base Attack/Grapple+6/+15
AttackTentacle +11 melee (1d4+5)
Full Attack10 Tentacles +11 melee (1d4+5) and 1 Bite +6 melee (1d8+2)
Space/Reach10 ft./10 ft.
Special AttacksImproved Grab, Constrict (2d8+7)
Special QualitiesLow Light Vision, Jet, Ink Cloud
SavesFort +7, Ref +7, Will +3
AbilitiesStrength 20, Dexterity 12, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2
SkillsHide +1, Listen +6, Spot +6, Swim +13
FeatsAlertnessDiehardEndurance
EnvironmentWarm Aquatic
OrganizationSolitary, Group (1-8)
Challenge Rating8
TreasureNone
AlignmentAlways Neutral
Advancement9-12 HD (Large)
Level Adjustment—-

Improved Grab (Ex): If the Belemnite successfully hits a creature with it’s Tentacles Attack it may make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may Constrict.

Ink Cloud (Ex): An Belemnite can emit a 20x20x20 cloud of Ink once per round once per minute as a Free Action. It provides the Belemnite with total concealment, and blocks all sight within the cloud.

Jet (Ex): Once per round as a Full Round Action the Belemnite may move 120′ backwards in a straight line without provoking an attack of opportunity.

Skills: Belemnites get a +8 Racial Bonus on Swim checks, and may always take 10 on a Swim check even if distracted or endangered.

Constrict (Ex): The Belemnite does 2d8+7 wth a successful Grapple check.

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