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Seugathi

Seugathi
Seugathi – AI Generated Artwork – NightCafe Creator

This worm-like monster has a hideous face of eyes and hooked jaws. It wields a wand and a sword in its twin tentacle tails.

This content is from the Paizo Core Rules.

Source: Pathfinder d20pfsrd.com

Seugathi are spawned by the hundreds by a single neothelid that has performed rituals to impregnate itself. As part of the strange process of being spawned in such rituals, the seugathi assimilates an extensive list of missions from its parent – once the seugathi completes these missions, it perishes. No single seugathi knows the purpose of these commands, but they trust that their neothelid masters have a reason for sending them on these diverse and usually cruel missions.

A seugathi is 14 feet long and weighs 650 pounds.


Seugathi CR 6
XP 2,400  
CE Large aberration
Init +9;
Senses Darkvision 120 ft., detect thoughts, tremorsense 30 ft.; Perception +15 Aura madness (30 ft.)
DEFENSE
AC 19, touch 14, flat-footed 14 (+4 armor, +5 Dexterity, +1 natural, -1 size)  
hp 67 (9d8+27); fast healing 5
Fort +6, Ref +8, Will +9
DR 10/slashing or piercing; Immune mind-affecting effects, poison; SR 17
OFFENSE
Speed 30 ft.  
Melee mwk short sword +11/+6 (1d8+3/19–20), bite +5 (1d8+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks confusion command
Spell-Like Abilities (CL 6th; Concentration +10)

Constant – mage armor

At will – detect thoughts (DC 16), levitate

3/day – confusion (DC 18), dispel magic, suggestion (DC 17)

1/day – mind fog (DC 19), phantasmal killer (DC 18)
STATISTICS
Strength 16, Dexterity 20, Constitution 17, Intelligence 14, Wisdom 17, Charisma 19  

Base Atk +6; CMB +10; CMD 25 (can’t be tripped)

Feats Ability Focus (aura of madness), Combat Casting, Combat Reflexes, Improved Initiative, Weapon Finesse

Skills Escape Artist +17, Knowledge (religion) +11, Perception +15, Sense Motive +12, Stealth +13, Use Magic Device +16

Languages Aklo, Undercommon; telepathy 100 ft. SQ item use
SPECIAL ABILITIES
Aura of Madness (Su)   Any sane being within 30 feet of a conscious seugathi must make a DC 20 Will save each round or become confused for 1 round. A creature that fails 5 saves in a row becomes permanently insane, as per the insanity spell. A seugathi can suppress or activate this aura as a free action. This is a mind-affecting effect. The save DC is Charisma-based.

Confusion Command (Su) As an immediate action, a seugathi can issue a telepathic command to a confused creature within 30 feet. This allows the seugathi to pick a result from the confusion behavior table, rather than the confused creature rolling randomly for its actions that round.

Item Use (Ex) A seugathi can utilize spell trigger devices as if it were a spellcaster of the appropriate class. As a free action by touch, it can identify all spell trigger properties an item has. Use Magic Device is a class skill for seugathis.

Poison (Ex) Bite – injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Wisdom and deafness; cure 2 consecutive saves. Deafness persists as long as the ability damage caused by the poison lasts. The save DC is Constitution-based.
ECOLOGY
Environment any underground  

Organization single, pair, or expedition (3-8)

Treasure double (masterwork short sword, wand of magic missile [CL 5th, 1d20+30 charges])

Section 15: Copyright Notice – Bestiary 2

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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