Leucrotta — Bone-Crushing Voice Mimic

A cruel wasteland predator that copies familiar voices, lures travellers away from safety and crushes bone and steel in one bite.
The Leucrotta is a long-legged, carrion-stinking predator with the build of a huge hyena, cloven hooves and a mouth lined not with separate teeth but with hard ridges of bone. Its most dangerous weapon may be its voice. A leucrotta listens to travellers, learns names and tones, then calls from cover in a voice its victim already trusts.
At a Glance
Run It Tonight
Use the voice before the body. A scout hears a companion calling from beyond the rocks. A caravan guard hears a child crying from a dry ravine. The leucrotta wants one creature to move away from the group before it reveals itself.
Rules by Edition
Leucrotta
Large Monstrosity, typically Chaotic Evil
AC 15; Initiative +2 (12)
HP 85 (10d10 + 30)
Speed 50 ft., Climb 20 ft.
20 (+5)
15 (+2)
17 (+3)
11 (+0)
14 (+2)
17 (+3)
Skills Deception +6, Perception +5, Stealth +5
Immunities Poison; Poisoned
Senses Darkvision 60 ft., Scent 30 ft.; Passive Perception 15
Languages Common; Mimicry
CR 5 (1,800 XP); PB +3
Traits
Mimic Voice. The leucrotta can imitate voices and animal sounds it has heard. A listener can identify an imitation with a successful DC 14 Wisdom (Insight) check.
Powerful Bite. The leucrotta deals double damage to unattended objects and structures with its Bite.
Actions
Multiattack. The leucrotta makes one Bite and one Hooves attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (2d10 + 5) Piercing damage. On a Critical Hit, the target also has its Speed reduced by 10 feet until it receives magical healing or finishes a Short or Long Rest.
Hooves. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.
Luring Call (Recharge 5–6). One creature within 60 feet that can hear the leucrotta makes a DC 14 Wisdom saving throw. On a failure, it must use its Reaction, if available, to move up to its Speed toward the leucrotta by the safest route. A creature that succeeds is immune to this leucrotta’s Luring Call for 24 hours.
Bonus Action
Kicking Retreat. After making a Hooves attack, the leucrotta takes the Disengage action.
Leucrotta

Large monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 50 ft.
20 (+5)
15 (+2)
17 (+3)
11 (+0)
14 (+2)
17 (+3)
Skills Deception +6, Perception +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Traits
Mimicry. The leucrotta can imitate humanoid voices and animal sounds it has heard. A creature can recognise an imitation with a DC 14 Wisdom (Insight) check.
Powerful Jaws. The leucrotta deals double damage to objects and structures with its bite.
Actions
Multiattack. The leucrotta makes one bite and one hooves attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Lure (Recharge 5–6). One creature within 60 feet that can hear the leucrotta must succeed on a DC 14 Wisdom saving throw or use its reaction to move up to its speed toward the source of the voice.
Leucrotta CR 5

XP 1,600
CE Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +2
Defense
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, −1 size)
hp 57 (6d10+24)
Fort +9, Ref +6, Will +4
Immune disease, poison
Offense
Speed 60 ft., climb 30 ft.
Melee bite +10 (2d6+7/19–20), 2 hooves +5 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks lure, powerful bite
Statistics
Str 21, Dex 12, Con 18, Int 11, Wis 14, Cha 17
Base Atk +6; CMB +12; CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Bluff), Skill Focus (Stealth)
Skills Bluff +12, Climb +13, Stealth +9
Languages Common
SQ sound mimicry (voices)
Special Abilities
Lure (Su). When the leucrotta is hidden or otherwise unnoticed, creatures within 60 feet that hear its call must succeed on a DC 16 Will save or be compelled to approach the sound as though affected by suggestion. If the leucrotta uses the victim’s name, that creature takes a −4 penalty on the save. A creature that succeeds is immune to that leucrotta’s lure for 24 hours.
Powerful Bite (Ex). The bite applies 1½ times the leucrotta’s Strength modifier, threatens a critical hit on 19–20 and treats an object’s hardness as 5 lower.
Ecology
Environment temperate or tropical forests or hills
Organization solitary, pair or pack (3–12)
Treasure standard
Leucrotta
Large Magical Beast
Hit Dice 6d10+24 (57 hp)
Initiative +5
Speed 60 ft. (12 squares), climb 30 ft.
Armor Class 18 (−1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple +6/+15
Attack bite +10 melee (2d6+7/19–20)
Full Attack bite +10 melee (2d6+7/19–20) and 2 hooves +5 melee (1d6+2)
Space/Reach 10 ft./5 ft.
Special Attacks lure, powerful bite
Special Qualities darkvision 60 ft., low-light vision, scent, disease immunity, poison immunity, sound mimicry
Saves Fort +9, Ref +6, Will +4
Abilities Str 21, Dex 12, Con 18, Int 11, Wis 14, Cha 17
Skills Bluff +12, Climb +13, Hide +5, Listen +6, Move Silently +5
Feats Improved Initiative, Skill Focus (Bluff), Skill Focus (Hide)
Environment hills and dry forests
Organization solitary, pair or pack (3–12)
Challenge Rating 5
Treasure standard
Alignment usually chaotic evil
Compatibility Note
This 3.5e block converts the open Pathfinder chassis into 3.5e terminology. It is not presented as an official SRD leucrotta.
Behaviour
Leucrottas are not simple scavengers. They shadow prey, listen to conversations and wait until exhaustion or poor terrain makes separation easier. The same creature may follow a caravan for several nights before attempting its first lure.
They are cruel in the sense that fear itself is useful to them. A frightened group splits, runs or makes mistakes, so the leucrotta’s laughter and stolen voices are hunting tools rather than theatrical flourishes.
Signs Before Initiative
- A familiar voice calls from a direction where that person cannot be.
- Bones are crushed almost flat rather than gnawed conventionally.
- Metal buckles and thin armour plates carry deep tooth-like scoring.
- Tracks resemble a heavy hyena or deer but do not match either animal.
- One traveller insists they heard their own name spoken from empty scrub.
- Gnoll tracks cross the same territory without signs of conflict.
If Violence Starts
The leucrotta attacks the isolated target it already manipulated into position. Its speed lets it strike and withdraw, especially against heavily armoured opponents that cannot keep pace. Packs use mimicry from several directions to make the number and location of attackers unclear.
Counterplay
Verify voices before following them. Parties moving through leucrotta territory can agree on call-and-response phrases or signals that the predator has not heard. Once combat begins, slowing the creature matters because its speed is one of its best defenses.
Its bite is especially dangerous to objects in the older rules. Do not rely on a door, shield or barricade lasting simply because ordinary animals could not chew through it.
Leucrotta, Crocotta and Gnolls
Leucrottas are often linked to Crocottas and Gnolls. A leucrotta among gnolls rarely thinks of itself as a mount or pet. It expects influence and may provoke an established leader until one of them kills the other.
Historical Bestiary Tradition

The leucrotta has roots in classical and medieval descriptions of exotic composite beasts. Game versions exaggerate its strange mouth, mimicry and predatory cunning, but the creature’s long history makes it a natural bridge between medieval bestiary lore and fantasy monster design.
Using a Leucrotta in an Encounter
The false rescue. A familiar voice calls from the ravine where a missing scout was last seen.
The laughing road. Caravan guards hear human laughter pacing them just beyond torchlight for three nights.
The challenged chieftain. A leucrotta has joined a gnoll band and is deliberately undermining its current leader.
The iron gate. Refugees trust a locked gate to keep the creature out until the first bite shears through the hinges.
Related Creatures
Compare the leucrotta with the Crocotta, Gnoll and other deceptive predators in the World Bestiary.
Rules Sources and Licensing
The Pathfinder 1e Leucrotta derives from Pathfinder Roleplaying Game Bestiary 2, © 2010 Paizo Publishing, LLC. It provides the open mechanical anchor for this page.
The 5.5e/2024 and 5e/2014 blocks are original compatibility adaptations. The D&D 3.5e block converts the open Pathfinder chassis into 3.5e terminology.
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