Redmond “Red Legs” Greaves, Red Legs Greaves
“Legendary Pirate Red Legs Greaves, Escapes Death and Brings Compassion to the High Seas!”
- Alias: Red Legs Greaves
- Gender: Male
- Race: Human
- Occupation: Buccaneer
- Religion: Not specified
- Allies: Pirates, sympathetic individuals
- Enemies: Cruel and oppressive pirates, authorities hunting pirates
- Abode/Base of operations: Various locations in the Caribbean and the West Indies
- Nationality: Scottish
- Languages: English, possibly other languages spoken in the Caribbean region
- Alignment: Chaotic Good
- Affiliation(s): Pirate crews, pirate hunter groups
- Significant others: No specific information available
Red Legs Greaves is a daring and compassionate buccaneer who roams the Caribbean and the West Indies, seeking both adventure and a chance to right the wrongs of the pirate world.
Born in Barbados, Greaves grew up amidst the class of poor whites known as the Redlegs. However, his life took a dramatic turn when he escaped from his violent master and stowed away on a pirate ship commanded by the notorious Captain Hawkins. Although reluctant at first, Greaves showed promise and quickly gained a reputation as a capable and efficient sailor.
His resentment towards Captain Hawkins grew as he witnessed the pirate’s cruel treatment of prisoners and disregard for human life. In a fateful duel, Greaves killed Hawkins and assumed command of the crew. As the new captain, he rewrote the Ship’s Articles, emphasizing the humane treatment of prisoners and forbidding the raiding of impoverished coastal villages.
Throughout his piratical career, Greaves lived up to his reputation as an honorable captain. He garnered success and respect, particularly for his raid on Margarita Island. Instead of pillaging the town and causing harm, Greaves captured the Spanish fleet and turned their guns against the coastal defenses, successfully storming the town. He took only a fair share of the spoils, leaving the inhabitants unharmed.
However, Greaves’ noble actions did not go unnoticed. Recognized by one of his former victims, he was captured, found guilty of piracy, and sentenced to be hanged in chains. Fate intervened when an earthquake struck the town, submerging it and allowing Greaves to survive. Rescued by a whaling ship, he joined the crew and later became a pirate hunter, earning a royal pardon for his efforts in capturing a notorious pirate ship.
Grateful for his second chance at life, Greaves retired to a plantation, where he dedicated himself to philanthropy and became known as a generous benefactor, donating his wealth to various island charities and public works. He sought to leave a lasting legacy of compassion and decency in a world filled with piracy and cruelty.
Red Legs Greaves remains a legendary figure, his tales spreading far and wide, inspiring both fear and admiration. His name is associated with bravery, compassion, and the belief that a pirate can be more than just a plunderer. In the vast seas of the Caribbean, Red Legs Greaves sails, a symbol of hope for a better, more honorable pirate era.
Redmond “Red Legs” Greaves
Medium humanoid (human), Chaotic Good
Armor Class 17 (studded leather) Hit Points 126 (21d8 + 42) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Saving Throws Dex +8, Cha +7
Skills Acrobatics +8, Athletics +5, Perception +5, Sleight of Hand +8, Stealth +8
Senses passive Perception 15
Languages Common
Challenge 8 (3,900 XP)
Actions Multiattack. Red Legs Greaves makes two attacks with his cutlass.
Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Flintlock Pistol. Ranged Weapon Attack: +8 to hit, range 40/120 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Legendary Actions Red Legs Greaves can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Red Legs Greaves regains spent legendary actions at the start of his turn.
- Parry. Red Legs Greaves adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
- Quick Shot (Costs 2 Actions). Red Legs Greaves makes a Flintlock Pistol attack.
- Inspiring Words (Costs 3 Actions). Red Legs Greaves inspires his allies with a rousing speech or motivational words. Each creature of his choice within 30 feet of him gains advantage on their next attack roll or saving throw.
Equipment
- Cutlass
- Flintlock Pistol
- Studded Leather Armor
- Pirate Hat
- Bandolier with ammunition
- Grappling Hook
- Rope (50 ft.)
- Dagger
- Thieves’ Tools
- Spyglass
Magical Item
- Tidebreaker (Magic Cutlass): This cutlass is imbued with the power of the sea. It deals an additional 1d6 lightning damage on a hit and grants Red Legs Greaves the ability to breathe underwater. Once per day, he can also use the cutlass to cast the Call Lightning spell.
Traits
- Evasive Maneuvers. Red Legs Greaves is adept at avoiding danger. He has advantage on Dexterity saving throws against effects that would impose the restrained or incapacitated conditions.
- Uncanny Dodge. When an attacker Red Legs Greaves can see hits him with an attack, he can use his reaction to halve the attack’s damage.
Currently in the World
Physical Description: Red Legs Greaves is a tall and ruggedly built man, standing at around 6 feet with a strong, muscular frame. He has a weathered face, tanned from years spent under the Caribbean sun, and a full beard and long hair that cascade down to his shoulders, both showing streaks of gray. His piercing blue eyes hold a sense of adventure and determination, while his hands bear the scars of battles fought at sea.
Current Situation: Red Legs Greaves stands on the deck of his ship, the salty breeze tousling his hair and the sun warming his skin. He gazes out at the vast expanse of the Caribbean Sea, a realm that has become both his playground and his battlefield. Surrounded by his loyal crew, he is preparing for his next adventure, plotting the course to a hidden treasure rumored to be buried on a remote island.
Surroundings: The ship, a sturdy and well-armed vessel, cuts through the waves with ease. The wooden planks beneath Greaves’ feet creak in harmony with the rhythmic motion of the sea. The air is filled with the scent of saltwater and the distant calls of seagulls. The sky above is a brilliant blue canvas adorned with fluffy white clouds, hinting at fair weather for their upcoming voyage.
Mood: Greaves’ eyes sparkle with excitement and anticipation. The thrill of the unknown, the allure of undiscovered riches, and the freedom of the open sea course through his veins. There is a sense of purpose in his gaze, as he is driven by a desire for justice and a longing for adventure. Despite the dangers that lie ahead, he exudes a quiet confidence, knowing that his experience and skill will guide him through any storm.