Glider
A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps.
The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current.
Glider |
Large air vehicle Squares 4 (10 ft. by 10 ft.); Cost 500 gp |
DEFENSE |
AC 9; Hardness 0 (takes double damage from acid and fire attacks) hp 20 (9) Base Save +0 |
OFFENSE |
Maximum Speed 80 ft.; Acceleration 10 ft. (30 ft. when it first pushes off) CMB +1; CMD 11 Ramming Damage 1d8 |
DESCRIPTION |
Propulsion current (air; four squares of sail, which serve as the majority of the vehicle, hp 20) Driving Check Fly or Acrobatics +10 to the DC Forward Facing the point of the gliders wings Driving Device rigging Driving Space any single square directly below the sail part of the glider Decks 1 |
Section 15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Combat
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.