v Glider
Glider

A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps.
The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current.
| Glider |
| Large air vehicle Squares 4 (10 ft. by 10 ft.); Cost 500 gp |
| DEFENSE |
| AC 9; Hardness 0 (takes double damage from acid and fire attacks) hp 20 (9) Base Save +0 |
| OFFENSE |
| Maximum Speed 80 ft.; Acceleration 10 ft. (30 ft. when it first pushes off) CMB +1; CMD 11 Ramming Damage 1d8 |
| DESCRIPTION |
| Propulsion current (air; four squares of sail, which serve as the majority of the vehicle, hp 20) Driving Check Fly or Acrobatics +10 to the DC Forward Facing the point of the gliders wings Driving Device rigging Driving Space any single square directly below the sail part of the glider Decks 1 |
Section 15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Combat
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
