Enchantment • Legacy Emotion Magic
Emotion

Emotion fills a group with powerful hope or deep discouragement. The preserved version modifies attacks, saves, skill checks and weapon damage for every affected creature in the same direction.
Emotion at a Glance
| 5.5e / 2024 | No spell by this name in SRD 5.2.1 |
|---|---|
| 5e / 2014 | No core spell by this name |
| Pathfinder 1e | Use separate modern emotion spells rather than this archive form |
| D&D 3.x Legacy | Moon 4 in the preserved archive |
Spell Rules by Edition
Emotion — 5.5e / 2024
Status: no official SRD 5.2.1 spell by this name.
Emotion — 5e / 2014
Status: no core 2014 spell by this name.
Emotion — Pathfinder 1e
Status: use Pathfinder’s individual emotion spells rather than treating this archive form as a PF Witch spell.
Emotion — D&D 3.x Legacy
Use the preserved broad morale/despair rules below.
D&D 3.x Legacy Rules
| School | Enchantment (Compulsion) [Mind-Affecting] |
|---|---|
| Level | Moon 4 |
| Components | V, S |
| Casting Time | 1 standard action |
| Range | Medium (100 ft. + 10 ft./level) |
| Targets | One living creature/level, no two more than 30 ft. apart |
| Duration | 1 minute/level |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
Choose one emotional direction for all targets. A hopeful effect grants +2 morale on saving throws, attack rolls, ability checks, skill checks and weapon damage rolls. The opposite effect imposes –2 on the same rolls.
What Changed?
- D&D 3.x Legacy: Emotion is a single broad morale/despair spell affecting several roll types at once.
- Pathfinder 1e: later rules split emotional effects across separate spells and conditions rather than using this archive form.
- 5.5e / 2024 and 5e / 2014: there is no official spell by this name; use edition-specific charm, fear and morale magic instead.
Edition Boundary
Later d20 and fifth-edition rules split this broad concept into separate spells and conditions. Do not treat this archive version as the universal modern Emotion spell.
Counterplay
Because the legacy spell is mind-affecting, creatures immune to mind-affecting effects are unaffected. Dispel Magic and Counterspell use the normal rules of the edition being played.
Using Emotion in Play
Emotion is a group morale spell. The hopeful form supports allies before a difficult exchange; the discouraging form weakens a group without directly controlling individual actions. Its strength comes from affecting several rolls at once rather than forcing a specific behaviour.
Related Magic
- Calm Emotions — suppresses strong emotion rather than amplifying it.
- Fear — a dedicated fear effect in later rules.
- Haste — compare with later-edition party buffs that improve performance without using the old morale package.
Rules Sources and Licensing
This page preserves an older d20/OGL form for legacy play. Modern rules remain edition-specific.
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